示例#1
0
        //Initializes the game for each level.
        void InitGame()
        {
            //While doingSetup is true the player can't move, prevent player from moving while title card is up.
            doingSetup = true;
            startRoom  = GameObject.FindGameObjectWithTag("StartRoom");
            roomLayout = startRoom.GetComponent <RoomLayout>();
            roomLayout.SendMessage("SetupScene", level);
            Debug.Log("Sent Message to SetupScene. Level = " + level);

            //Get a reference to our image LevelImage by finding it by name.
            levelImage = GameObject.Find("LevelImage");

            //Get a reference to our text LevelText's text component by finding it by name and calling GetComponent.
            levelText = GameObject.Find("LevelText").GetComponent <Text>();


            //Set the text of levelText to the string "Day" and append the current level number.
            levelText.text = "Day " + level;

            //Set levelImage to active blocking player's view of the game board during setup.
            levelImage.SetActive(true);

            //Call the HideLevelImage function with a delay in seconds of levelStartDelay.
            Invoke("HideLevelImage", levelStartDelay);

            //Clear any Enemy objects in our List to prepare for next level.
            enemies.Clear();
        }