示例#1
0
        public static bool RemoveUserFromRoom(Session Session, bool SendKick = true)
        {
            uint CurrentRoomId = Session.AbsoluteRoomId;
            bool Ok            = false;

            if (CurrentRoomId > 0)
            {
                if (Session.RoomJoined)
                {
                    RoomInstance Instance = RoomManager.GetInstanceByRoomId(CurrentRoomId);

                    if (Instance != null)
                    {
                        Instance.RemoveCharacterFromRoom(Session.CharacterId);
                    }
                }

                Session.AbsoluteRoomId = 0;
                Session.RoomAuthed     = false;
                Session.RoomJoined     = false;

                MessengerHandler.MarkUpdateNeeded(Session, 0, false);

                Ok = true;
            }

            if (SendKick)
            {
                Session.SendData(RoomKickedComposer.Compose());
            }

            return(Ok);
        }
示例#2
0
        public void Unload()
        {
            if (mUnloaded)
            {
                return;
            }

            mUnloaded = true;

            if (mActorCountSyncNeeded)
            {
                DoActorCountSync();
            }

            BroadcastMessage(RoomKickedComposer.Compose());

            lock (mActorSyncRoot)
            {
                mActors.Clear();
            }

            mUnloadedTimestamp = UnixTimestamp.GetCurrent();
        }
示例#3
0
        public static void PrepareRoom(Session Session, uint RoomId, string Password = "", bool BypassAuthentication = false)
        {
            // Remove user from any previous room
            RoomManager.RemoveUserFromRoom(Session, false);

            // Try to retrieve room information
            RoomInfo Info = RoomInfoLoader.GetRoomInfo(RoomId);

            // Room not found, send kick notif and stop
            if (Info == null)
            {
                Session.SendData(RoomKickedComposer.Compose());
                return;
            }

            // Try to retrieve room model information
            RoomModel Model = Info.TryGetModel();

            // Model information not found, send kick notif and stop
            if (Model == null)
            {
                Session.SendData(RoomKickedComposer.Compose());
                return;
            }

            // Load room instance into the server memory if needed
            if (!RoomManager.InstanceIsLoadedForRoom(Info.Id))
            {
                RoomManager.TryLoadRoomInstance(Info.Id);
            }

            // Attempt to retrieve the instance from the server memory
            RoomInstance Instance = RoomManager.GetInstanceByRoomId(Info.Id);

            // If the instance was not created or is unavailable, send kick notif and stop
            if (Instance == null)
            {
                Session.SendData(RoomKickedComposer.Compose());
                return;
            }

            // Check if the room capacity has been reached
            if (Info.CurrentUsers >= Info.MaxUsers && !Session.HasRight("enter_full_rooms"))
            {
                Session.SendData(RoomJoinErrorComposer.Compose(1));
                Session.SendData(RoomKickedComposer.Compose());
                return;
            }

            // Check if the user has been banned from this room
            if (Instance.IsUserBanned(Session.CharacterId))
            {
                Session.SendData(RoomJoinErrorComposer.Compose(4));
                Session.SendData(RoomKickedComposer.Compose());
                return;
            }

            // Mark room as loading and check for initial authorization
            Session.AbsoluteRoomId = Info.Id;
            Session.RoomAuthed     = (BypassAuthentication || Info.OwnerId == Session.CharacterId ||
                                      Session.HasRight("enter_locked_rooms"));
            Session.RoomJoined = false;

            // Send confirmation that the initial checks have been passed (if this is a flat)
            if (Info.Type == RoomType.Flat)
            {
                Session.SendData(RoomOpenFlatComposer.Compose());
            }

            // Try to accomplish authorization (if not already initially authorized by character rights)
            if (!Session.RoomAuthed)
            {
                // Check for valid password, if needed
                if (Info.AccessType == RoomAccessType.PasswordProtected)
                {
                    if (Info.Password != Password)
                    {
                        Session.SendData(GenericErrorComposer.Compose(-100002));
                        RoomManager.RemoveUserFromRoom(Session);
                        return;
                    }
                }
                // Send doorbell, if any users are in this room.
                else if (Info.AccessType == RoomAccessType.Locked)
                {
                    if (Instance.HumanActorCount > 0)
                    {
                        Session.SendData(RoomDoorbellComposer.Compose());
                        Instance.BroadcastMessage(RoomDoorbellComposer.Compose(Session.CharacterInfo.Username), true);
                        return;
                    }
                    else
                    {
                        Session.SendData(RoomDoorbellNoResponseComposer.Compose());
                        RoomManager.RemoveUserFromRoom(Session);
                        return;
                    }
                }
            }

            // If all these stages have been passed, mark auth as OK and continue loading
            Session.RoomAuthed = true;
            EnterRoom(Session, Instance);
        }