示例#1
0
        private static bool HandleRoller(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData)
        {
            switch (Event)
            {
            case ItemEventType.UpdateTick:

                List <RoomActor> ActorsToMove = Instance.GetActorsOnPosition(Item.RoomPosition.GetVector2());
                List <Item>      ItemsToMove  = new List <Item>();

                if (ActorsToMove != null)
                {
                    foreach (RoomActor Actor in ActorsToMove)
                    {
                        if (Actor.IsMoving)
                        {
                            continue;
                        }

                        if (Instance.IsValidStep(Actor.Position.GetVector2(), Item.SquareInFront, true))
                        {
                            Actor.PositionToSet = Item.SquareInFront;
                            Instance.BroadcastMessage(RollerEventComposer.Compose(Actor.Position, new Vector3(
                                                                                      Actor.PositionToSet.X, Actor.PositionToSet.Y,
                                                                                      Instance.GetUserStepHeight(Actor.PositionToSet)), Item.Id, Actor.Id, 0));
                        }
                    }
                }

                goto case ItemEventType.InstanceLoaded;

            case ItemEventType.InstanceLoaded:
            case ItemEventType.Placed:

                Item.RequestUpdate(4);
                break;
            }

            return(true);
        }
示例#2
0
        private static bool HandleOneWayGate(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData, uint Opcode)
        {
            switch (Event)
            {
            case ItemEventType.InstanceLoaded:
            case ItemEventType.Moved:
            case ItemEventType.Placed:

                if (Item.DisplayFlags != "0")
                {
                    Item.DisplayFlags = "0";
                    Item.BroadcastStateUpdate(Instance);
                }

                foreach (uint ActorId in Item.TemporaryInteractionReferenceIds.Values)
                {
                    RoomActor ActorToUnlock = Instance.GetActor(ActorId);

                    if (ActorToUnlock != null)
                    {
                        ActorToUnlock.UnblockWalking();
                    }
                }

                Item.TemporaryInteractionReferenceIds.Clear();
                break;

            case ItemEventType.Interact:

                RoomActor Actor = Instance.GetActorByReferenceId(Session.CharacterId);

                if (Actor == null)
                {
                    break;
                }

                if (Actor.Position.X != Item.SquareInFront.X || Actor.Position.Y != Item.SquareInFront.Y)
                {
                    Actor.MoveToItemAndInteract(Item, RequestData, Opcode);
                    break;
                }

                if (Item.TemporaryInteractionReferenceIds.Count == 0 && Instance.IsValidStep(Item.RoomPosition.GetVector2(),
                                                                                             Item.SquareBehind, true) && Item.DisplayFlags == "0")
                {
                    Actor.BlockWalking();
                    Actor.MoveTo(Item.RoomPosition.GetVector2(), true, true, true);
                    Item.TemporaryInteractionReferenceIds.Add(1, Actor.Id);
                    Item.RequestUpdate(1);
                }

                break;

            case ItemEventType.UpdateTick:

                RoomActor UpdateActor = null;

                if (Item.TemporaryInteractionReferenceIds.ContainsKey(1))
                {
                    UpdateActor = Instance.GetActor(Item.TemporaryInteractionReferenceIds[1]);
                }

                if (UpdateActor == null || !Instance.IsValidStep(Item.RoomPosition.GetVector2(), Item.SquareBehind, true) ||
                    ((UpdateActor.Position.X != Item.RoomPosition.X || UpdateActor.Position.Y !=
                      Item.RoomPosition.Y) && (UpdateActor.Position.X != Item.SquareInFront.X ||
                                               UpdateActor.Position.Y != Item.SquareInFront.Y)))
                {
                    if (Item.DisplayFlags != "0")
                    {
                        Item.DisplayFlags = "0";
                        Item.BroadcastStateUpdate(Instance);
                    }

                    if (Item.TemporaryInteractionReferenceIds.Count > 0)
                    {
                        Item.TemporaryInteractionReferenceIds.Clear();
                    }

                    if (UpdateActor != null)
                    {
                        UpdateActor.UnblockWalking();
                    }

                    break;
                }

                Item.DisplayFlags = "1";
                Item.BroadcastStateUpdate(Instance);

                UpdateActor.MoveTo(Item.SquareBehind, true, true, true);

                Item.RequestUpdate(2);
                break;
            }

            return(true);
        }
示例#3
0
        private static bool HandleTeleporter(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData, uint Opcode)
        {
            RoomActor Actor = null;

            uint LinkedRef = 0;

            uint.TryParse(Item.Flags, out LinkedRef);

            switch (Event)
            {
            case ItemEventType.InstanceLoaded:

                Item.DisplayFlags = "0";
                break;

            case ItemEventType.Moved:

                if (RequestData != 1)
                {
                    goto case ItemEventType.Removing;
                }

                break;

            case ItemEventType.Removing:
            case ItemEventType.Placed:

                if (Item.DisplayFlags != "0")
                {
                    Item.DisplayFlags = "0";

                    if (Event == ItemEventType.Moved)
                    {
                        Item.BroadcastStateUpdate(Instance);
                    }
                }

                foreach (uint RefId in Item.TemporaryInteractionReferenceIds.Values)
                {
                    RoomActor InteractingActor = Instance.GetActor(RefId);

                    if (InteractingActor != null)
                    {
                        InteractingActor.UnblockWalking();
                    }
                }

                Item.TemporaryInteractionReferenceIds.Clear();
                break;

            case ItemEventType.Interact:

                if (Session != null)
                {
                    Actor = Instance.GetActorByReferenceId(Session.CharacterId);
                }

                if (Actor == null)
                {
                    break;
                }

                bool IsInFront = (Actor.Position.X == Item.SquareInFront.X && Actor.Position.Y == Item.SquareInFront.Y);
                bool IsInTele  = !IsInFront && (Actor.Position.X == Item.RoomPosition.X &&
                                                Actor.Position.Y == Item.RoomPosition.Y);

                if (!IsInFront && !IsInTele)
                {
                    Actor.MoveToItemAndInteract(Item, RequestData, Opcode);
                    break;
                }

                if (Item.DisplayFlags == "0" && Item.TemporaryInteractionReferenceIds.Count == 0)
                {
                    Item.TemporaryInteractionReferenceIds.Add(1, Actor.Id);
                    Actor.BlockWalking();

                    using (SqlDatabaseClient MySqlClient = SqlDatabaseManager.GetClient())
                    {
                        TeleporterLinkFinder.FillCache(MySqlClient, LinkedRef);
                    }

                    if (IsInTele)
                    {
                        Item.RequestUpdate(1);
                    }
                    else
                    {
                        Item.DisplayFlags = "1";
                        Actor.MoveTo(Item.RoomPosition.GetVector2(), true, true, true);

                        Item.BroadcastStateUpdate(Instance);
                        Item.RequestUpdate(3);
                    }
                }

                break;

            case ItemEventType.UpdateTick:

                RoomActor OutgoingUser = null;
                RoomActor IncomingUser = null;

                if (Item.TemporaryInteractionReferenceIds.ContainsKey(1))
                {
                    OutgoingUser = Instance.GetActor(Item.TemporaryInteractionReferenceIds[1]);

                    if (OutgoingUser == null)
                    {
                        Item.TemporaryInteractionReferenceIds.Remove(1);
                    }
                }

                if (Item.TemporaryInteractionReferenceIds.ContainsKey(2))
                {
                    IncomingUser = Instance.GetActor(Item.TemporaryInteractionReferenceIds[2]);

                    if (IncomingUser == null)
                    {
                        Item.TemporaryInteractionReferenceIds.Remove(2);
                    }
                }

                string       EffectToApply   = "0";
                uint         LinkedRoomRefId = TeleporterLinkFinder.GetValue(LinkedRef);
                RoomInstance LinkedRoomRef   = RoomManager.GetInstanceByRoomId(LinkedRoomRefId);

                if (OutgoingUser != null)
                {
                    Item    TargetItem      = null;
                    Session OutgoingSession = SessionManager.GetSessionByCharacterId(OutgoingUser.ReferenceId);

                    if (LinkedRoomRef == null && LinkedRoomRefId > 0)
                    {
                        RoomManager.TryLoadRoomInstance(LinkedRoomRefId);
                        LinkedRoomRef = RoomManager.GetInstanceByRoomId(LinkedRoomRefId);
                    }

                    if (LinkedRoomRef != null)
                    {
                        TargetItem = LinkedRoomRef.GetItem(LinkedRef);
                    }

                    if (OutgoingSession == null || OutgoingUser.Position.X != Item.RoomPosition.X ||
                        OutgoingUser.Position.Y != Item.RoomPosition.Y || (TargetItem != null &&
                                                                           TargetItem.TemporaryInteractionReferenceIds.ContainsKey(2)))
                    {
                        OutgoingUser.UnblockWalking();
                        Item.TemporaryInteractionReferenceIds.Remove(1);
                    }
                    else if (TargetItem != null)
                    {
                        EffectToApply = "2";

                        RoomActor TeleActor = OutgoingUser;

                        if (Instance != LinkedRoomRef)
                        {
                            OutgoingSession.IsTeleporting      = true;
                            OutgoingSession.TargetTeleporterId = LinkedRef;

                            RoomHandler.PrepareRoom(OutgoingSession, LinkedRoomRefId, string.Empty, true);

                            TeleActor = null;
                        }

                        if (TeleActor != null)
                        {
                            TeleActor.BlockWalking();

                            TeleActor.Position     = new Vector3(TargetItem.RoomPosition.X, TargetItem.RoomPosition.Y, TargetItem.RoomPosition.Z);
                            TeleActor.BodyRotation = TargetItem.RoomRotation;
                            TeleActor.HeadRotation = TeleActor.BodyRotation;
                            TeleActor.UpdateNeeded = true;

                            if (TargetItem.DisplayFlags != "2")
                            {
                                TargetItem.DisplayFlags = "2";
                                TargetItem.BroadcastStateUpdate(LinkedRoomRef);
                                TargetItem.RequestUpdate(3);
                            }

                            TargetItem.TemporaryInteractionReferenceIds.Add(2, TeleActor.Id);
                        }

                        Item.TemporaryInteractionReferenceIds.Remove(1);
                        Item.RequestUpdate(2);
                    }
                    else if (TargetItem == null)
                    {
                        EffectToApply = "1";
                        OutgoingUser.UnblockWalking();

                        if (Instance.IsValidStep(OutgoingUser.Position.GetVector2(), Item.SquareInFront, true))
                        {
                            OutgoingUser.MoveTo(Item.SquareInFront);
                        }

                        Item.TemporaryInteractionReferenceIds.Remove(1);
                        Item.RequestUpdate(2);
                    }
                }

                if (IncomingUser != null)
                {
                    if (IncomingUser.Position.X != Item.RoomPosition.X || IncomingUser.Position.Y != IncomingUser.Position.Y)
                    {
                        IncomingUser.UnblockWalking();
                        Item.TemporaryInteractionReferenceIds.Remove(2);
                    }
                    else
                    {
                        EffectToApply = "1";

                        IncomingUser.UnblockWalking();
                        Item.TemporaryInteractionReferenceIds.Remove(2);

                        if (Instance.CanInitiateMoveToPosition(Item.SquareInFront))
                        {
                            IncomingUser.MoveTo(Item.SquareInFront);
                        }

                        Item.RequestUpdate(3);
                    }
                }

                if (Item.DisplayFlags != EffectToApply)
                {
                    Item.DisplayFlags = EffectToApply;
                    Item.BroadcastStateUpdate(Instance);
                }

                break;
            }

            return(true);
        }
示例#4
0
        private static bool HandleRoller(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData, uint Opcode)
        {
            switch (Event)
            {
            case ItemEventType.UpdateTick:

                List <RoomActor> ActorsToMove = Instance.GetActorsOnPosition(Item.RoomPosition.GetVector2());
                List <Item>      ItemsToMove  = new List <Item>();
                ItemsToMove.AddRange(Instance.GetItemsOnPosition(Item.RoomPosition.GetVector2()));

                if (ActorsToMove != null)
                {
                    foreach (RoomActor Actor in ActorsToMove)
                    {
                        if (Actor.IsMoving)
                        {
                            continue;
                        }

                        if (Instance.IsValidStep(Actor.Position.GetVector2(), Item.SquareInFront, true))
                        {
                            Actor.PositionToSet = Item.SquareInFront;
                            Instance.BroadcastMessage(RollerEventComposer.Compose(Actor.Position, new Vector3(
                                                                                      Actor.PositionToSet.X, Actor.PositionToSet.Y,
                                                                                      Instance.GetUserStepHeight(Actor.PositionToSet)), Item.Id, Actor.Id, 0));
                        }
                    }
                }
                if (ItemsToMove.Count != 0)
                {
                    foreach (Item item in ItemsToMove)
                    {
                        if (item == Item)
                        {
                            continue;
                        }

                        if (Item.RoomPosition.X == item.RoomPosition.X && Item.RoomPosition.Y == item.RoomPosition.Y)
                        {
                            Vector2 NewPosition       = new Vector2(Item.SquareInFront.X, Item.SquareInFront.Y);
                            int     NewRotation       = item.RoomRotation;
                            Vector3 FinalizedPosition = Instance.SetFloorItem(Session, item, NewPosition, NewRotation);
                            Vector3 oldpos            = item.RoomPosition;

                            if (FinalizedPosition != null)
                            {
                                item.MoveToRoom(null, Instance.RoomId, FinalizedPosition, NewRotation, string.Empty);
                                RoomManager.MarkWriteback(item, false);

                                Instance.RegenerateRelativeHeightmap();
                                Instance.BroadcastMessage(RoomItemUpdatedComposer.Compose(item));

                                ItemEventDispatcher.InvokeItemEventHandler(Session, item, Instance, ItemEventType.Moved, 0);
                                Instance.BroadcastMessage(RollerEventComposer.Compose(oldpos, FinalizedPosition, Item.Id, 0, item.Id));
                            }
                        }
                    }
                }


                goto case ItemEventType.InstanceLoaded;

            case ItemEventType.InstanceLoaded:
            case ItemEventType.Placed:

                Item.RequestUpdate(4);
                break;
            }

            return(true);
        }