// Called when Unity3D updates its UI void OnGUI() { if (rgc == null) { rgc = BalanceUnity.ACCESS().GetRGC(); } if (rgc == null || !rgc.IsReady()) { GUI.Label(new Rect(10, 10, 100, 20), "Getting ready.."); return; } //MM-Queue if (!rgc.IsInQueue() && !rgc.IsInMatch() && !rgc.IsConfirmationOpen()) { if (GUI.Button(new Rect(10, 10, 126, 30), "Join Match-Making")) { rgc.JoinMatchMakingQueue(); } } if (rgc.IsInQueue() && !rgc.IsConfirmationOpen()) { if (GUI.Button(new Rect(10, 10, 146, 30), "Leave Match-Making")) { rgc.LeaveMatchMakingQueue(); } } //Match-Confirmation if (rgc.IsConfirmationOpen() && !rgc.HasClientConfirmed()) { if (GUI.Button(new Rect(10, 50, 126, 30), "Confirm Match")) { rgc.ConfirmMatchRequest(); } } //Match if (rgc.IsInMatch()) { if (GUI.Button(new Rect(10, 90, 126, 30), "Leave Match")) { rgc.ExitMatch(); } } /* * //Reconnect * if (rgc.IsReady()) * { * if (GUI.Button(new Rect(10, 130, 126, 30), "Reconnect")) * { * BalanceUnity.ACCESS().Reconnect(); * } * } */ }
public void Reconnect() { if (rgc != null && rgc.IsInMatch()) { rgc.ExitMatch(); } endRgc(); rgc = initBalanceEngine(); }