private void OnTriggerEnter(Collider other) { if (!IsLoadNewRoom) { RoomGenerateManager.GenerateNewRoom(); IsLoadNewRoom = true; } }
private void Start() { RoomGenerateManager.manager.QRooms.Enqueue(room); RoomGenerateManager.manager.EndRoom = room; RoomGenerateManager.GenerateNewRoom(); RoomGenerateManager.GenerateNewRoom(); RoomGenerateManager.GenerateNewRoom(); }
private void Awake() { manager = this; }