public void ResetALL() { if (currRoomCloudAnc != null) { currRoomCloudAnc.clear(); GameObject.Destroy(currRoomCloudAnc); } regedistRoomCloudAncSuccessEvent = null; regedistRoomCloudAncFailureEvent = null; LoadRoomCloudAncSuccessEvent = null; LoadRoomCloudAncFailureEvent = null; isRoommer = false; CloudRoomID = -1; }
/// <summary> /// /// </summary> /// <param name="pAnchor"></param> public void LoadRoomCloudAnc(RoomCloudAncEvent pSuccessCall, RoomCloudAncEvent pFailureCall) { LoadRoomCloudAncSuccessEvent = pSuccessCall; LoadRoomCloudAncFailureEvent = pFailureCall; if (currRoomCloudAnc == null) { GameObject vAncObj = GameObject.Instantiate <GameObject>(prefabAncPrefab); currRoomCloudAnc = vAncObj.GetComponent <SenseAR_CloudAnchorProxy>(); } if (currRoomCloudAnc.isCanCreatFromClient()) { currRoomCloudAnc.ReBindSyncFromCloudSuccessEvent(LoadRoomCloudAncOver); currRoomCloudAnc.ReBindSyncFromCloudFailureEvent(LoadRoomCloudAncOver); RetStr vAncContentCloud = ARCloudClient.enterRoom(CloudRoomID); currRoomCloudAnc.ReaderFormCloud(vAncContentCloud); } else { NotifyLoadRoomCloudAncFailure(); } }
/// <summary> /// /// </summary> /// <param name="pAnchor"></param> public void RegisterRoomCloudAnc(Anchor pAnchor, RoomCloudAncEvent pSuccessCall, RoomCloudAncEvent pFailureCall) { regedistRoomCloudAncFailureEvent = pFailureCall; regedistRoomCloudAncSuccessEvent = pSuccessCall; if (currRoomCloudAnc == null) { GameObject vAncObj = GameObject.Instantiate <GameObject>(prefabAncPrefab); currRoomCloudAnc = vAncObj.GetComponent <SenseAR_CloudAnchorProxy>(); } if (currRoomCloudAnc.isCanCreatFromClient()) { currRoomCloudAnc.ReBindCloudCreateSuccessEvent(RegisterRoomCloudOver); currRoomCloudAnc.ReBindCloudCreateFailureEvent(RegisterRoomCloudOver); currRoomCloudAnc.CreatFromClient(pAnchor); } else { NotifyRegisterRoomCloudFailure(); } }