void Update() { Room12 room = FindObjectOfType <Room12>(); if (!lastActive && room != null) { lastActive = true; Complete(); } }
public override void TurnRoomsOff() { //Deactivates all rooms except the point of entry and save rooms. if (Room0 != null) { //Room0.SetActive(false); } if (Room1 != null) { //Room1.SetActive(false); } if (Room2 != null) { Room2.SetActive(false); } if (Room3 != null) { Room3.SetActive(false); } if (Room4 != null) { Room4.SetActive(false); } if (Room5 != null) { //Room5.SetActive(false); } if (Room6 != null) { //Room6.SetActive(false); } if (Room7 != null) { Room7.SetActive(false); } if (Room8 != null) { //Room8.SetActive(false); } if (Room9 != null) { Room9.SetActive(false); } if (Room10 != null) { Room10.SetActive(false); } if (Room11 != null) { Room11.SetActive(false); } if (Room12 != null) { Room12.SetActive(false); } if (Room13 != null) { Room13.SetActive(false); } if (Room14 != null) { Room14.SetActive(false); } if (Room15 != null) { Room15.SetActive(false); } if (Room16 != null) { //Room16.SetActive(false); } if (Room17 != null) { Room17.SetActive(false); } if (Room18 != null) { Room18.SetActive(false); } if (Room19 != null) { //Room19.SetActive(false); } if (Room20 != null) { Room20.SetActive(false); } if (Room21 != null) { Room21.SetActive(false); } if (Room22 != null) { Room22.SetActive(false); } if (Room23 != null) { Room23.SetActive(false); } if (Room24 != null) { Room24.SetActive(false); } if (Room25 != null) { //Room25.SetActive(false); } if (Room26 != null) { //Room26.SetActive(false); } if (Room27 != null) { //Room27.SetActive(false); } if (Room28 != null) { Room28.SetActive(false); } if (Room29 != null) { Room29.SetActive(false); } if (Room30 != null) { Room30.SetActive(false); } if (Room31 != null) { Room31.SetActive(false); } if (Room32 != null) { Room32.SetActive(false); } }