public void SetRoom(Room r) { var handler = new Room.RoomModifiedHandler(OnRoomModified); if (room != null) { room.RoomModifiedEvent -= handler; } r.RoomModifiedEvent += handler; room = r; Width = room.Width; Height = room.Height; QueueDraw(); }
public void SetRoom(Room r) { var handler = new Room.RoomModifiedHandler(OnRoomModified); if (room != null) room.RoomModifiedEvent -= handler; r.RoomModifiedEvent += handler; room = r; Width = room.Width; Height = room.Height; QueueDraw(); }