public void RolesPopClick() { if (isShow[(int)PopType.Roles] != true) { GameObject obj = Instantiate(rolesPop); obj.SetActive(true); RolesPop pop = obj.GetComponent <RolesPop>(); pop.InitData(); pop.transform.parent = this.transform; pop.transform.localScale = Vector3.one; isShow[(int)PopType.Roles] = true; } }
public void OpenPop(RolesPop p) { pop = p; RolesMgr.Instance.GetRoleList(); //BagMgr.Instance.BagList(); }