示例#1
0
        public static void ExecuteAttack(GameClient Session, GameClient TargetSession)
        {
            if (CombatManager.CanAttack(Session, TargetSession))
            {
                bool Boxed  = false;
                int  Damage = CombatManager.DamageCalculator(Session);

                if (TargetSession.GetRoleplay().Armor >= 1 && TargetSession.GetRoleplay().inColourWars == false)
                {
                    TargetSession.GetRoleplay().Armor -= Damage;
                    #region Armor Broken?
                    if (TargetSession.GetRoleplay().Armor <= 0 && TargetSession.GetRoleplay().Armored == true)
                    {
                        TargetSession.GetRoleplay().Armored       = false;
                        TargetSession.GetRoleplay().ArmoredFigSet = false;
                        Session.GetRoleplay().ApplySpecialStatus("armored");
                        TargetSession.GetHabbo().GetRoomUser().LastBubble = 3;
                        RoleplayManager.Shout(TargetSession, "*Body-armor shatters*");
                        TargetSession.GetHabbo().GetRoomUser().LastBubble = 0;
                    }
                    #endregion
                }
                else
                {
                    TargetSession.GetRoleplay().CurHealth -= Damage;
                }

                if (!Session.GetRoleplay().inColourWars&& Session.GetRoleplay().InMafiaWars == false)
                {
                    Session.GetRoleplay().Energy -= 2;
                }

                Session.GetRoleplay().Punches++;

                if (TargetSession.GetRoleplay().CurHealth <= 0)
                {
                    if (TargetSession.GetRoleplay().IsBoxing)
                    {
                        if (TargetSession == Session)
                        {
                            Session.GetRoleplay().CurHealth = 1;
                            Session.SendWhisper("You cannot kill yourself!");
                            return;
                        }

                        if (Session.GetRoleplay().BoxingRoom != null && Session.GetRoleplay().BoxingRoom.SoloQueue != null)
                        {
                            RoleplayManager.Shout(Session, "*Swings my fist at " + TargetSession.GetHabbo().UserName + ", knocking them out winning the round!*");

                            Boxed = true;
                            Session.GetRoleplay().BoxingRoom.SoloQueue.EndMatch(Session.GetHabbo().UserName, true);
                        }
                    }
                    if (TargetSession.GetRoleplay().inColourWars)
                    {
                        if (TargetSession == Session)
                        {
                            Session.GetRoleplay().CurHealth = 1;
                            Session.SendWhisper("You cannot kill yourself!");
                            return;
                        }
                        Session.GetHabbo().GetRoomUser().LastBubble = 3;
                        Session.GetRoleplay().GiveColorWarPoints(ColourManager.KillPoints);

                        Session.Shout("*Clecnhes my fist, swinging it hard and fast at " + TargetSession.GetHabbo().UserName + ", Landing a blow on their face causing " + Damage + " damage, sending them back to the graveyard! [+ " + ColourManager.KillPoints + " Color Wars Pts]*");

                        TargetSession.GetRoleplay().Transport(ColourManager.GraveYardID, 2);
                        TargetSession.GetRoleplay().CurHealth = 100;
                        TargetSession.GetRoleplay().Energy    = 100;
                        TargetSession.GetRoleplay().Hunger    = 0;

                        new DeadTimer(TargetSession);

                        // Add color points
                    }

                    if (TargetSession.GetRoleplay().InMafiaWars)
                    {
                        if (TargetSession == Session)
                        {
                            Session.GetRoleplay().CurHealth = 1;
                            Session.SendWhisper("You cannot kill yourself!");
                            return;
                        }
                        Session.GetHabbo().GetRoomUser().LastBubble = 3;

                        Session.GetRoleplay().GiveMafiaWarPoints(MafiaWarManager.KillPoints);
                        RoleplayManager.Shout(Session, "*Swings my fist at " + TargetSession.GetHabbo().UserName + ", Landing a blow on their face causing " + Damage + " damage, sending them back to the start! [+ " + MafiaWarManager.KillPoints + " Mafia Wars Pts]*");


                        TargetSession.GetRoleplay().Transport(Plus.GetGame().MafiaWars.GraveYardID, 2);
                        TargetSession.GetRoleplay().CurHealth = 100;
                        TargetSession.GetRoleplay().Energy    = 100;
                        TargetSession.GetRoleplay().Hunger    = 0;
                    }

                    if (TargetSession.GetRoleplay().Brawl == true)
                    {
                        Session.GetRoleplay().GiveColorWarPoints(1);
                        Session.GetHabbo().GetRoomUser().LastBubble = 3;

                        RoleplayManager.Shout(Session, "*Swings at " + TargetSession.GetHabbo().UserName + ", causing " + Damage + " damage, and kicking them out of brawl! [+5BP]*");

                        Session.GetHabbo().GetRoomUser().LastBubble = 0;

                        Session.GetRoleplay().Brawl_Pts += 5;
                        Session.GetRoleplay().SaveQuickStat("brawl_pts", Session.GetRoleplay().Brawl_Pts + "");
                        TargetSession.GetRoleplay().Brawl   = false;
                        TargetSession.GetRoleplay().inBrawl = false;
                        if (TargetSession.GetRoleplay().Working)
                        {
                            TargetSession.GetRoleplay().StopWork();
                        }

                        TargetSession.GetRoleplay().DeadFigSet  = false;
                        TargetSession.GetRoleplay().DeadSeconds = 60;
                        TargetSession.GetRoleplay().DeadTimer   = 2;
                        TargetSession.GetRoleplay().Dead        = true;
                        if (TargetSession.GetRoleplay().usingCar == true)
                        {
                            TargetSession.GetRoleplay().usingCar = false;
                            TargetSession.GetHabbo().GetRoomUser().FastWalking = false;
                        }


                        RoomUser User1 = null;
                        User1 = TargetSession.GetHabbo().GetRoomUser();

                        RoleplayManager.HandleDeath(TargetSession);
                    }
                    else if (TargetSession.GetRoleplay().Brawl == false && TargetSession.GetRoleplay().inColourWars == false && !TargetSession.GetRoleplay().InMafiaWars&& Boxed == false)
                    {
                        #region Gang Rewards

                        if (Session.GetRoleplay().GangId > 0 && GangManager.validGang(Session.GetRoleplay().GangId, Session.GetRoleplay().GangRank))
                        {
                            Random _s = new Random();
                            using (IQueryAdapter dbClient = Plus.GetDatabaseManager().GetQueryReactor())
                            {
                                bool HasGang = false;
                                int  gangpts = _s.Next((TargetSession.GetRoleplay().Strength + TargetSession.GetRoleplay().savedSTR) * 1 - (int)Math.Round((double)(TargetSession.GetRoleplay().Strength + TargetSession.GetRoleplay().savedSTR) / 3, 0), TargetSession.GetRoleplay().Strength * 2);
                                GangManager.GangData[Session.GetRoleplay().GangId].Kills++;
                                GangManager.GangData[Session.GetRoleplay().GangId].Points += gangpts;

                                if (TargetSession.GetRoleplay().GangId > 0 && GangManager.validGang(TargetSession.GetRoleplay().GangId, TargetSession.GetRoleplay().GangRank))
                                {
                                    HasGang = true;
                                }

                                if (HasGang)
                                {
                                    if (!Session.GetHabbo().HasFuse("fuse_owner"))
                                    {
                                        GangManager.GangData[TargetSession.GetRoleplay().GangId].Deaths++;
                                    }
                                    dbClient.RunFastQuery("UPDATE rp_gangs SET deaths = " + GangManager.GangData[TargetSession.GetRoleplay().GangId].Deaths + " WHERE id = " + TargetSession.GetRoleplay().GangId + "");
                                }

                                dbClient.RunFastQuery("UPDATE rp_gangs SET kills = " + GangManager.GangData[Session.GetRoleplay().GangId].Kills + ", points = " + GangManager.GangData[Session.GetRoleplay().GangId].Points + " WHERE id = " + Session.GetRoleplay().GangId + "");
                            }
                        }

                        #endregion

                        Session.GetHabbo().GetRoomUser().LastBubble = 3;

                        /*if (Session.GetRoleplay().LastKilled != TargetSession.GetHabbo().UserName)
                         * {*/
                        int score = new Random().Next(0, 20);
                        Session.GetHabbo().AchievementPoints += score;
                        Session.GetHabbo().UpdateActivityPointsBalance();
                        Session.GetRoleplay().Kills++;
                        Session.GetRoleplay().PunchKills++;
                        Session.SendMessage(AchievementScoreUpdateComposer.Compose(Session.GetHabbo().AchievementPoints));
                        Session.Shout("*Lands a final blow to their face " + TargetSession.GetHabbo().UserName + ", causing " + Damage + " damage sending them to hospital! [-2 Energy, +" + score + " PTS]*");

                        /*}
                         * if (Session.GetRoleplay().LastKilled == TargetSession.GetHabbo().UserName)
                         * {
                         *  Shout(Session, "*Swings at " + TargetSession.GetHabbo().UserName + ", causing " + Damage + " damage and knocking them out! [-2 Energy]*");
                         *  Session.SendWhisper("The last person you killed is this same person!");
                         * }*/
                        Session.GetHabbo().GetRoomUser().LastBubble = 0;
                        if (!Session.GetHabbo().HasFuse("fuse_owner"))
                        {
                            TargetSession.GetRoleplay().Deaths++;
                        }
                        TargetSession.SendNotif("You were knocked out by " + Session.GetHabbo().UserName + ", and being transported to the hospital!");

                        if (TargetSession.GetRoleplay().Working)
                        {
                            TargetSession.GetRoleplay().StopWork();
                        }

                        TargetSession.GetRoleplay().DeadFigSet  = false;
                        TargetSession.GetRoleplay().DeadSeconds = 60;
                        TargetSession.GetRoleplay().DeadTimer   = 2;
                        TargetSession.GetRoleplay().Dead        = true;
                        if (TargetSession.GetRoleplay().usingCar == true)
                        {
                            TargetSession.GetRoleplay().usingCar = false;
                            TargetSession.GetHabbo().GetRoomUser().FastWalking = false;
                        }


                        RoomUser User = null;
                        User = TargetSession.GetHabbo().GetRoomUser();

                        RoleplayManager.HandleDeath(TargetSession);

                        Bounties.CheckBounty(Session, TargetSession.GetHabbo().UserName);
                        Plus.GetGame().GetAchievementManager().ProgressUserAchievement(Session, "ACH_Fighter", 1);
                        Plus.GetGame().GetAchievementManager().ProgressUserAchievement(TargetSession, "ACH_Death", 1);
                    }
                }
                else
                {
                    Session.GetHabbo().GetRoomUser().LastBubble       = 3;
                    TargetSession.GetHabbo().GetRoomUser().LastBubble = 3;

                    Session.Shout("*Swings at " + TargetSession.GetHabbo().UserName + ", causing " + Damage + " damage [-2 Energy]*");
                    if (TargetSession.GetRoleplay().Armor >= 1 && TargetSession.GetRoleplay().inColourWars == false)
                    {
                        RoleplayManager.commandShout(TargetSession, "*[" + TargetSession.GetRoleplay().Armor + "AP Left!]*", 3);
                    }
                    else
                    {
                        RoleplayManager.commandShout(TargetSession, "*[" + TargetSession.GetRoleplay().CurHealth + "/" + TargetSession.GetRoleplay().MaxHealth + "]*", 3);
                    }

                    Session.GetHabbo().GetRoomUser().LastBubble       = 0;
                    TargetSession.GetHabbo().GetRoomUser().LastBubble = 0;
                }

                Session.GetRoleplay().CoolDown   = 3;
                Session.GetRoleplay().LastKilled = TargetSession.GetHabbo().UserName;
                TargetSession.GetRoleplay().UpdateStats++;
                Session.GetRoleplay().UpdateStats++;
            }
            else
            {
                return;
            }
        }