示例#1
0
        public static void CreateScriptableObject()
        {
            string path = AssetDatabase.GetAssetPath(Selection.activeObject);

            Debug.Log(path);
            if (System.IO.Path.HasExtension(path))
            {
                Debug.LogError("请点击文件夹空白区域创建");
            }
            else
            {
                string fileName = path + "/" + "RoleUpgradeDataAsset.asset";
                RoleUpgradeDataAsset scriptableObject = ScriptableObject.CreateInstance <RoleUpgradeDataAsset>();
                AssetDatabase.CreateAsset(scriptableObject, fileName);
            }
        }
示例#2
0
        private void OnGUI()
        {
            roleUpgradeDataAsset = (RoleUpgradeDataAsset)EditorGUILayout.ObjectField("roleUpgradeDataAsset",
                                                                                     roleUpgradeDataAsset, typeof(DropItemsDataAsset));

            excelPath = MyGUI.TextFieldWithTitle("表格路径", excelPath);

//            text = GUILayout.TextArea(text, new GUIStyle(){});

            if (MyGUI.Button("载入表格"))
            {
                roleUpgradeDataAsset.Clear();

                EditorTools.AnalyzeExcel(excelPath, (List <KeyValuePair <string, object> > pairs) =>
                {
                    DropItemsDataAsset.DropItem dropItem = new DropItemsDataAsset.DropItem();

                    int lv  = -1;
                    int exp = -1;

                    foreach (var pair in pairs)
                    {
                        switch (pair.Key)
                        {
                        case "lv":
                            lv = Convert.ToInt32(pair.Value);
                            break;

                        case "exp":
                            exp = Convert.ToInt32(pair.Value);
                            break;
                        }
                    }

                    Debug.Assert(lv >= 1 && exp >= 0);
                    roleUpgradeDataAsset.AddItem(lv, exp);
                });

                EditorUtility.SetDirty(roleUpgradeDataAsset);
                AssetDatabase.SaveAssets();
                AssetDatabase.Refresh();
            }

            if (MyGUI.Button("测试"))
            {
                outputText = "";

                outputText += "通过经验获取等级:\n";
                for (int exp = 0; exp <= RoleUpgradeDataAsset.Instance.GetLevelMaxExp() * 2; exp++)
                {
                    int level = RoleUpgradeDataAsset.Instance.GetLevel(exp);

                    outputText += "exp: " + exp + " -> level: " + level + "\n";
                }

                for (int i = 0; i < 10; i++)
                {
                    outputText += "\n";
                }

                outputText += "通过等级获取经验:\n";
                for (int level = 1; level <= RoleUpgradeDataAsset.Instance.GetLevelMax(); level++)
                {
                    int exp = RoleUpgradeDataAsset.Instance.GetExp(level);

                    outputText += "level: " + level + " -> exp: " + exp + "\n";
                }
            }

            outputTextScrollViewPos = EditorGUILayout.BeginScrollView(outputTextScrollViewPos, GUILayout.ExpandWidth(true));

            outputText = EditorGUILayout.TextArea(outputText);

            EditorGUILayout.EndScrollView();
        }
示例#3
0
 private void OnEnable()
 {
     roleUpgradeDataAsset =
         AssetDatabase.LoadAssetAtPath <RoleUpgradeDataAsset>("Assets/Resources_moved/Manager/RoleUpgradeDataAsset.asset");
 }