示例#1
0
    void OnItemClick(RoleUIItem item)
    {
        RoleInstance role  = item.GetShowRole();
        bool         hasIt = m_params.selectList.Contains(role);

        if (hasIt)
        {
            if (m_params.selectList.Count <= 1)
            {
                return;
            }
            if (m_params.mustSelect != null && m_params.mustSelect.Invoke(role))
            {
                GameUtil.DisplayPopinfo("此角色强制上场");
                return;
            }
            m_params.selectList.Remove(role);
            item.SetSelect(false);
        }
        else
        {
            if (m_params.IsFull)
            {
                GameUtil.DisplayPopinfo($"最多只能选择{m_params.maxCount}人");
                return;
            }
            m_params.selectList.Add(role);
            item.SetSelect(true);
        }
    }
示例#2
0
    void OnItemClick(RoleUIItem item)
    {
        if (m_currentShowItem != null && m_currentShowItem == item)
        {
            return;
        }
        if (m_currentShowItem)
        {
            m_currentShowItem.SetSelect(false);
        }

        m_currentShowItem = item;
        m_currentShowItem.SetSelect(true);

        m_currentRole = m_currentShowItem.GetShowRole();
        RefreshCurrent();
    }