void Awake() { if (isMainRole) { mainRole = this; } }
private void Start() { if (isMainRole) { last_pos = transform.position; RoleData roleData = RoleData.mainRole; nav.speed = roleData.GetAttr(RoleAttribute.stamina) * 0.025f; show = RoleShow.mainRole; transform.localEulerAngles = new Vector3(0, roleData.GetAttr(RoleAttribute.orientation), 0); int longitude = roleData.GetAttr(RoleAttribute.longitude); int latitude = roleData.GetAttr(RoleAttribute.latitude); MinCamera.SetPos(Tools.UnitPosToWorldPoint(new Vector2Int(longitude, latitude))); } }
private void UpdateCamera(object param = null) { RoleShow mainRole = RoleShow.mainRole; if (mainRole) { Transform target = mainRole.playerAnim.transform; if (last_pos != target.position) { if (mainRole.rideAnim) { roleCamera.position = target.position + target.forward * 5 + target.right * 2f; roleCamera.LookAt(target.position); } else { roleCamera.position = target.position + target.forward * 10f + target.right * 1f + new Vector3(0, 4f, 0); roleCamera.LookAt(target.position + new Vector3(0, 4f, 0)); } } } }