示例#1
0
    private void OnAck_SelectServer(MessageRecv obj)
    {
        System.IO.MemoryStream ms  = new System.IO.MemoryStream(obj.Data);
        SelectServerAck        ack = Serializer.Deserialize <SelectServerAck>(ms);

        if (GTItemHelper.ShowNetworkError(ack.RetCode) == false)
        {
            return;
        }
        GTEventCenter.FireEvent(GTEventID.TYPE_LOGIN_SELECTSERVER);
        if (GTGlobal.IsAlong)
        {
            GTLauncher.Instance.LoadScene(GTCopyKey.SCENE_Role);
        }
        else
        {
            NetworkManager.Instance.Close();
            NetworkManager.Instance.ConnectGameServer(ack.ServerAddr, ack.ServerPort, () =>
            {
                RoleListReq req = new RoleListReq();
                req.AccountID   = MLLogin.Instance.LastAccountID;
                req.LoginCode   = ack.LoginCode;
                NetworkManager.Instance.Send(MessageID.MSG_ROLE_LIST_REQ, req);
            });
        }
    }
示例#2
0
    //取角色列表
    public void TryGetRoleList()
    {
        RoleListReq req = new RoleListReq();

        req.AccountID = 1;
        req.LoginCode = 0x111;
        NetworkManager.Instance.Send(MessageID.MSG_ROLE_LIST_REQ, req);
    }
示例#3
0
        public List <RoleDTO> Get(RoleListReq request)
        {
            var RoleList    = HeadcountResource.Role_List.Split(',').ToList();
            var roleDTOList = new List <RoleDTO>();

            foreach (var item in RoleList)
            {
                roleDTOList.Add(new RoleDTO {
                    RoleName = item
                });
            }
            return(roleDTOList);
        }