public void ToAttack() { if (LockEnemy == null) { return; } CurrRoleFSMMgr.ChangeState(RoleState.Attack); //暂时写死 LockEnemy.ToHurt(100, 0.5f); }
/// <summary> /// 切换到攻击 /// </summary> public void ToAttack() { //如果没有锁定目标就不能攻击 if (LockEnemy == null) { return; } RoleFSMMgr.ChangeState(RoleStateType.Attack); //锁定敌人受伤 LockEnemy.ToHurt(100, 0.5f); }