示例#1
0
        public async Task <IActionResult> PutRoleGame(int id, RoleGameDTO roleGamedto)
        {
            RoleGame roleGame = roleGamedto.Update(_context.RoleGames.Find(id), _context);

            if (id != roleGame?.Id)
            {
                return(BadRequest());
            }

            var oldPlayings = _context.Playings.Where(x => x.RoleGameId == id).ToList();

            _context.RemoveRange(oldPlayings);
            _context.Entry(roleGame).State = EntityState.Modified;

            try
            {
                await _context.SaveChangesAsync();
            }
            catch (DbUpdateConcurrencyException)
            {
                if (!RoleGameExists(id))
                {
                    return(NotFound());
                }
                else
                {
                    throw;
                }
            }
            roleGamedto.Id = roleGame.Id;
            return(Ok(roleGamedto));
        }
示例#2
0
        public async Task <IActionResult> PutPlayer(int id, PlayerDTO playerDto)
        {
            Player player = playerDto.Update(_context.Players.Find(id), _context);


            if (id != player?.Id)
            {
                return(BadRequest());
            }

            var oldPlayings = _context.Playings.Where(x => x.PlayerId == id).ToList();

            _context.RemoveRange(oldPlayings);
            _context.Entry(player).State = EntityState.Modified;

            try
            {
                await _context.SaveChangesAsync();
            }
            catch (DbUpdateConcurrencyException)
            {
                if (!PlayerExists(id))
                {
                    return(NotFound());
                }
                else
                {
                    throw;
                }
            }
            playerDto.Id = player.Id;
            return(Ok(playerDto));
        }