示例#1
0
 public override void Effect(RoleBase self, RoleBase[] target)
 {
     if (self.isFight)
     {
         self.AddMp(value);
     }
 }
示例#2
0
        void UseSkill(dynamic dy = null)
        {
            var playerModel = ModelManager.Get <PlayerModel>("PlayerModel");
            var fightRoles  = playerModel.fightRoles;


            List <RoleBase> roles = new List <RoleBase>();

            foreach (var role in fightRoles)
            {
                if (role != null)
                {
                    roles.Add(role);
                }
            }

            if (roles.Count > 0)
            {
                int index = UnityEngine.Random.Range(0, roles.Count);

                RoleBase choseRole = roles[index];

                choseRole.AddMp((int)choseRole.attributes[6]);
                ViewManager.Get <WndTips>("WndTips").ShowMsg("一技之长", choseRole.fightTipPosition, UnityEngine.Color.yellow, 1);
            }
        }
示例#3
0
 void AddMp(int id)
 {
     foreach (RoleBase role in tempRoles)
     {
         if (role.isFight)
         {
             role.AddMp(valueParam[effectIndex]);
         }
     }
 }