public RectBaseRogueLike(uint startX, uint startY, uint width, uint height, RogueLikeList drawValue, uint maxWay, MatrixRange roomRange) : base(startX, startY, width, height) { this.rogueLikeList = drawValue; this.maxWay = maxWay; this.roomRange = roomRange; }
public RectBaseRogueLike(MatrixRange matrixRange, RogueLikeList drawValue, uint maxWay, MatrixRange roomRange) : base(matrixRange) { this.rogueLikeList = drawValue; this.roomRange = roomRange; this.maxWay = maxWay; }
public RectBaseRogueLike(RogueLikeList drawValue, uint maxWay, MatrixRange roomRange, MatrixRange wayRange) { this.rogueLikeList = drawValue; this.maxWay = maxWay; this.roomRange = roomRange; this.wayRange = wayRange; }
public RectBaseRogueLike(uint startX, uint startY, uint width, uint height, RogueLikeList drawValue, uint maxWay) : base(startX, startY, width, height) { this.rogueLikeList = drawValue; this.maxWay = maxWay; }
public RectBaseRogueLike(RogueLikeList drawValue, uint maxWay) { this.rogueLikeList = drawValue; this.maxWay = maxWay; }
public TDerived SetValue(RogueLikeList rogueLikeList) { this.rogueLikeList = rogueLikeList; return((TDerived)this); }
public RectBaseRogueLike(RogueLikeList drawValue) { this.rogueLikeList = drawValue; }
public RogueLike(uint startX, uint startY, uint width, uint height, RogueLikeList drawValue, uint maxWay) : base(startX, startY, width, height, drawValue, maxWay) { }
public RogueLike(uint startX, uint startY, uint width, uint height, RogueLikeList drawValue, uint maxWay, MatrixRange roomRange, MatrixRange wayRange) : base(startX, startY, width, height, drawValue, maxWay, roomRange, wayRange) { }
public RogueLike(MatrixRange matrixRange, RogueLikeList drawValue, uint maxWay, MatrixRange roomRange, MatrixRange wayRange) : base(matrixRange, drawValue, maxWay, roomRange, wayRange) { }
public RogueLike(MatrixRange matrixRange, RogueLikeList drawValue, uint maxWay) : base(matrixRange, drawValue, maxWay) { }
public RogueLike(RogueLikeList drawValue, uint maxWay, MatrixRange roomRange) : base(drawValue, maxWay, roomRange) { }
public RogueLike(RogueLikeList drawValue, uint maxWay) : base(drawValue, maxWay) { }
public RogueLike(RogueLikeList drawValue) : base(drawValue) { }