示例#1
0
        public override void Paint(Level level)
        {
            if (LevelSave.BiomeGenerated is IceBiome)
            {
                var clip = Painter.Clip;
                Painter.Clip = null;
                Painter.Rect(level, this, 0, Tile.WallB);
                Painter.Clip = clip;
            }

            Painter.Rect(level, this, 1, Tile.WallA);

            var exit = new HiddenExit {
                id = "dm"
            };

            level.Area.Add(exit);
            exit.BottomCenter = GetCenter() * 16 + new Vector2(8, 8);

            var points = new List <Vector2>();
            var a      = false;

            if (Rnd.Chance(60))
            {
                a = true;
                points.Add(new Vector2(Left + 4.5f, Top + 4.5f) * 16);
            }

            if (Rnd.Chance(60))
            {
                a = true;
                points.Add(new Vector2(Right - 3.5f, Bottom - 4f) * 16);
            }

            if (Rnd.Chance(60))
            {
                a = true;
                points.Add(new Vector2(Right - 3.5f, Top + 4.5f) * 16);
            }

            if (!a || Rnd.Chance(60))
            {
                points.Add(new Vector2(Left + 4.5f, Bottom - 4f) * 16);
            }

            var types = new List <byte> {
                /*0, 1, 2, 3,*/ 4                 /*5, 6, 7, 8*/
            };

            if (GlobalSave.IsTrue(ShopNpc.Roger))
            {
                types.Add(0);
            }

            if (GlobalSave.IsTrue(ShopNpc.Boxy))
            {
                types.Add(1);
            }

            if (GlobalSave.IsTrue(ShopNpc.Snek))
            {
                types.Add(2);
            }

            if (GlobalSave.IsTrue(ShopNpc.Vampire))
            {
                types.Add(5);
            }

            if (GlobalSave.IsTrue(ShopNpc.Nurse))
            {
                types.Add(6);
            }

            if (GlobalSave.IsTrue(ShopNpc.Elon))
            {
                types.Add(7);
            }

            if (GlobalSave.IsTrue(ShopNpc.Duck))
            {
                types.Add(8);
            }

            foreach (var p in points)
            {
                var i  = Rnd.Int(types.Count);
                var tp = types[i];
                types.RemoveAt(i);

                switch (tp)
                {
                case 0: {
                    Roger.Place(p, level.Area);
                    break;
                }

                case 1: {
                    Boxy.Place(p, level.Area);
                    break;
                }

                case 2: {
                    Snek.Place(p, level.Area);
                    break;
                }

                case 3: {
                    Gobetta.Place(p, level.Area);
                    break;
                }

                case 4: {
                    TrashGoblin.Place(p, level.Area);
                    break;
                }

                case 5: {
                    Vampire.Place(p, level.Area);
                    break;
                }

                case 6: {
                    Nurse.Place(p, level.Area);
                    break;
                }

                case 7: {
                    DungeonElon.Place(p, level.Area);
                    break;
                }

                case 8: {
                    DungeonDuck.Place(p, level.Area);
                    break;
                }
                }

                if (types.Count == 0)
                {
                    break;
                }
            }
        }
示例#2
0
 public override void Paint(Level level)
 {
     base.Paint(level);
     Roger.Place(GetTileCenter() * 16 + new Vector2(8, 8), level.Area);
 }