public AlienSprite(ImageSprite sprite, SpaceRocketsInSpaceGame game, double xSpeed, double ySpeed, RocketSprite target) : base(sprite: sprite, xSpeed: xSpeed, ySpeed: ySpeed) { gameValue = game; originalX = sprite.X; originalY = sprite.Y; rocketValue = target; }
public ChasingAlien(ImageSprite sprite, RocketSprite target, double xAcceleration, double yAcceleration, double friction) : base(sprite: sprite, xSpeed: 0, ySpeed: 0, target: target) { rocketValue = target; xAccelerationValue = xAcceleration; yAccelerationValue = yAcceleration; frictionValue = friction; }
public void StartProgram() { SnapsEngine.SetBackgroundColor(SnapsColor.Black); SnapsEngine.StartGameEngine(fullScreen: false, framesPerSecond: 60); List <MovingSprite> sprites = new List <MovingSprite>(); for (int i = 0; i < 100; i++) { ImageSprite starImage = new ImageSprite(imageURL: "ms-appx:///Images/star.png"); SnapsEngine.AddSpriteToGame(starImage); starImage.ScaleSpriteWidth(SnapsEngine.GameViewportWidth / 75); FallingSprite star = new FallingSprite(sprite: starImage, ySpeed: 15); sprites.Add(star); } ImageSprite rocketImage = new ImageSprite(imageURL: "ms-appx:///Images/SpaceRocket.png"); SnapsEngine.AddSpriteToGame(rocketImage); rocketImage.ScaleSpriteWidth(SnapsEngine.GameViewportWidth / 15); rocketImage.CenterX = SnapsEngine.GameViewportWidth / 2.0; rocketImage.CenterY = SnapsEngine.GameViewportHeight / 2.0; RocketSprite rocket = new RocketSprite(sprite: rocketImage, xSpeed: 10, ySpeed: 10); sprites.Add(rocket); ImageSprite chasingAlienImage = new ImageSprite(imageURL: "ms-appx:///Images/purpleAlien.png"); SnapsEngine.AddSpriteToGame(chasingAlienImage); chasingAlienImage.Top = 10; chasingAlienImage.ScaleSpriteWidth(SnapsEngine.GameViewportWidth / 20); chasingAlienImage.CenterX = SnapsEngine.GameViewportWidth / 2.0; chasingAlienImage.Top = 0; ChasingAlien chaser = new ChasingAlien(sprite: chasingAlienImage, target: rocket, xAcceleration: .3, yAcceleration: .3, friction: 0.99); sprites.Add(chaser); while (true) { foreach (MovingSprite sprite in sprites) { sprite.Update(); } SnapsEngine.DrawGamePage(); } }
public Rocket(PointF location, Force force, Acceleration acceleration, Speed speed, Angle angle, float thrustPercentage, RocketInformation rocketInf) : base(location, new Mass(rocketInf.Weight), force, acceleration, speed, rocketInf.DragProperties) { _angle = angle; targetAngle = angle; _rocketInf = rocketInf; _thrustPercentage = thrustPercentage; _restFuelWeight = rocketInf.FuelWeight; _sprite = rocketInf.GetRocketSprite(); _engineRunning = true; lastCheck = TimeKeeper.Now(); var rnd = new Random(); var r = rnd.Next(rocketInf.Names.Count); _name = rocketInf.Names[r]; }
public void StartProgram() { SnapsEngine.SetBackgroundColor(SnapsColor.Black); SnapsEngine.StartGameEngine(fullScreen: false, framesPerSecond: 60); List <MovingSprite> sprites = new List <MovingSprite>(); List <AlienSprite> aliens = new List <AlienSprite>(); for (int i = 0; i < 100; i++) { ImageSprite starImage = new ImageSprite(imageURL: "ms-appx:///Images/star.png"); SnapsEngine.AddSpriteToGame(starImage); starImage.ScaleSpriteWidth(SnapsEngine.GameViewportWidth / 75); FallingSprite star = new FallingSprite(sprite: starImage, xSpeed: 0, ySpeed: 15, viewportWidth: SnapsEngine.GameViewportWidth, viewportHeight: SnapsEngine.GameViewportHeight); sprites.Add(star); } ImageSprite rocketImage = new ImageSprite(imageURL: "ms-appx:///Images/SpaceRocket.png"); SnapsEngine.AddSpriteToGame(rocketImage); rocketImage.ScaleSpriteWidth(SnapsEngine.GameViewportWidth / 15); rocketImage.CenterX = SnapsEngine.GameViewportWidth / 2.0; rocketImage.CenterY = SnapsEngine.GameViewportHeight / 2.0; RocketSprite rocket = new RocketSprite(sprite: rocketImage, xSpeed: 10, ySpeed: 10); sprites.Add(rocket); ImageSprite chasingAlienImage = new ImageSprite(imageURL: "ms-appx:///Images/purpleAlien.png"); SnapsEngine.AddSpriteToGame(chasingAlienImage); chasingAlienImage.Top = 10; chasingAlienImage.ScaleSpriteWidth(SnapsEngine.GameViewportWidth / 20); chasingAlienImage.CenterX = SnapsEngine.GameViewportWidth / 2.0; chasingAlienImage.Top = 0; ChasingAlien chaser = new ChasingAlien(sprite: chasingAlienImage, target: rocket, xAcceleration: .3, yAcceleration: .3, friction: 0.99); sprites.Add(chaser); aliens.Add(chaser); int noOfAliens = 10; double alienWidth = SnapsEngine.GameViewportWidth / (noOfAliens * 2); double alienSpacing = (SnapsEngine.GameViewportWidth - alienWidth) / noOfAliens; double alienX = 0; double alienY = 100; for (int i = 0; i < noOfAliens; i = i + 1) { ImageSprite alienImage = new ImageSprite(imageURL: "ms-appx:///Images/greenAlien.png"); SnapsEngine.AddSpriteToGame(alienImage); alienImage.ScaleSpriteWidth(alienWidth); alienImage.CenterX = alienX; alienImage.Top = alienY; double xMin = alienX; double xMax = alienX + alienSpacing; LineAlien alien = new LineAlien(sprite: alienImage, xSpeed: 2, ySpeed: 0, target: rocket, xMax: xMax, xMin: xMin); sprites.Add(alien); aliens.Add(alien); alienX = alienX + alienSpacing; } ImageSprite missileImage = new ImageSprite(imageURL: "ms-appx:///Images/Missile.png"); missileImage.ScaleSpriteWidth(SnapsEngine.GameViewportWidth / 200); SnapsEngine.AddSpriteToGame(missileImage); MissileSprite missile = new MissileSprite(sprite: missileImage, rocket: rocket, xSpeed: 0, ySpeed: -15, aliens: aliens); sprites.Add(missile); rocket.Missiles.Add(missile); while (true) { foreach (MovingSprite sprite in sprites) { sprite.Update(); } SnapsEngine.DrawGamePage(); } }
public MissileSprite(ImageSprite sprite, RocketSprite rocket, double xSpeed, double ySpeed, List <AlienSprite> aliens) : base(sprite: sprite, xSpeed: xSpeed, ySpeed: ySpeed) { rocketValue = rocket; aliensValue = aliens; spriteValue.Hide(); }
public LineAlien(ImageSprite sprite, double xSpeed, double ySpeed, RocketSprite target, double xMax, double xMin) : base(sprite: sprite, xSpeed: xSpeed, ySpeed: ySpeed, target: target) { xMinValue = xMin; xMaxValue = xMax; }
public AlienSprite(ImageSprite sprite, double xSpeed, double ySpeed, RocketSprite target) : base(sprite: sprite, xSpeed: xSpeed, ySpeed: ySpeed) { rocketValue = target; }
void setupGame() { SnapsEngine.SetBackgroundColor(SnapsColor.Black); SnapsEngine.StartGameEngine(fullScreen: false, framesPerSecond: 60); for (int i = 0; i < 100; i++) { ImageSprite starImage = new ImageSprite(imageURL: "ms-appx:///Images/star.png"); SnapsEngine.AddSpriteToGame(starImage); starImage.ScaleSpriteWidth(SnapsEngine.GameViewportWidth / 75); FallingSprite star = new FallingSprite(sprite: starImage, xSpeed: 0, ySpeed: 15, viewportWidth: SnapsEngine.GameViewportWidth, viewportHeight: SnapsEngine.GameViewportHeight); sprites.Add(star); } ImageSprite rocketImage = new ImageSprite(imageURL: "ms-appx:///Images/SpaceRocket.png"); SnapsEngine.AddSpriteToGame(rocketImage); rocketImage.ScaleSpriteWidth(SnapsEngine.GameViewportWidth / 15); rocketImage.CenterX = SnapsEngine.GameViewportWidth / 2.0; rocketImage.CenterY = SnapsEngine.GameViewportHeight / 2.0; rocket = new RocketSprite(sprite: rocketImage, game: this, xSpeed: 10, ySpeed: 10); sprites.Add(rocket); ImageSprite chasingAlienImage = new ImageSprite(imageURL: "ms-appx:///Images/purpleAlien.png"); SnapsEngine.AddSpriteToGame(chasingAlienImage); chasingAlienImage.Top = 10; chasingAlienImage.ScaleSpriteWidth(SnapsEngine.GameViewportWidth / 20); chasingAlienImage.CenterX = SnapsEngine.GameViewportWidth / 2.0; chasingAlienImage.Top = 0; chaser = new ChasingAlien(sprite: chasingAlienImage, game: this, target: rocket, xAcceleration: .3, yAcceleration: .3, friction: 0.99); sprites.Add(chaser); aliens.Add(chaser); int noOfAliens = 10; double alienWidth = SnapsEngine.GameViewportWidth / (noOfAliens * 2); double alienSpacing = (SnapsEngine.GameViewportWidth - alienWidth) / noOfAliens; double alienX = 0; double alienY = 100; for (int i = 0; i < noOfAliens; i = i + 1) { ImageSprite alienImage = new ImageSprite(imageURL: "ms-appx:///Images/greenAlien.png"); SnapsEngine.AddSpriteToGame(alienImage); alienImage.ScaleSpriteWidth(alienWidth); alienImage.CenterX = alienX; alienImage.Top = alienY; double xMin = alienX; double xMax = alienX + alienSpacing; LineAlien alien = new LineAlien(sprite: alienImage, game: this, xSpeed: 2, ySpeed: 0, target: rocket, xMax: xMax, xMin: xMin); sprites.Add(alien); aliens.Add(alien); alienX = alienX + alienSpacing; } ImageSprite missileImage = new ImageSprite(imageURL: "ms-appx:///Images/Missile.png"); missileImage.ScaleSpriteWidth(SnapsEngine.GameViewportWidth / 200); SnapsEngine.AddSpriteToGame(missileImage); MissileSprite missile = new MissileSprite(sprite: missileImage, rocket: rocket, xSpeed: 0, ySpeed: -15, aliens: aliens); sprites.Add(missile); rocket.Missiles.Add(missile); gameOverScreen = new ImageSprite(imageURL: "ms-appx:///Images/SpaceRocketsInSpaceGameOverScreen.png"); gameOverScreen.Hide(); SnapsEngine.AddSpriteToGame(gameOverScreen); gameOverScreen.Width = SnapsEngine.GameViewportWidth; gameOverScreen.Height = SnapsEngine.GameViewportHeight; messageBack = new TextBlockSprite(text: "", fontSize: 60, fontFamily: "Impact", color: SnapsColor.Black); SnapsEngine.AddSpriteToGame(messageBack); message = new TextBlockSprite(text: "", fontSize: 60, fontFamily: "Impact", color: SnapsColor.Red); SnapsEngine.AddSpriteToGame(message); titleScreen = new ImageSprite(imageURL: "ms-appx:///Images/SpaceRocketsInSpaceTitleScreen.png"); titleScreen.Hide(); SnapsEngine.AddSpriteToGame(titleScreen); titleScreen.Width = SnapsEngine.GameViewportWidth; titleScreen.Height = SnapsEngine.GameViewportHeight; }