// Use this for initialization void Start() { NinjaScript.minDistance = minDistanceBetweenNinjas; NinjaScript.attackDistance = ninjaAttackDistance; NinjaScript.updateNinjasOnScreen(); NinjaScript.initSpawns(); DroneScript.initSpawns(); DroneCannonScript.initRockets(); DroneCannonScript.timeBetweenRockets = 5.0f; RocketScript.rocketSpeed = 2.5f; RocketScript.hiddenLocation = new Vector3(100, 100, 100); RocketScript.explosionForce = 500.0f; RocketScript.explosionRadius = 1.0f; RocketScript.initRbs(); RocketScript.initExplosions(explosion); compilators = GameObject.FindObjectsOfType <CompilatorScript>(); lastCompilatorActive = Random.Range(0, compilators.Length); compilators[lastCompilatorActive].Init(); compilators[lastCompilatorActive].active = true; compilatorsUsed = new HashSet <int>(); compilatorsUsed.Add(lastCompilatorActive); maxFillComp = compilationBar.sizeDelta.x; minFillComp = 0; maxFillDamage = damageBar.sizeDelta.x; minFillDamage = 0; compilatorsLife = compilationTotalDamage; }
private void DestroyObject() { if (totalArmor <= 0) { switch (parent) { case Parent.Rocket: { RocketScript rocket = gameObject.GetComponent <RocketScript>(); if (rocket != null && rocket.allowTriggers) { rocket.CustomDestroy(); } } break; case Parent.Asteroid: { Asteroid asteroid = gameObject.GetComponent <Asteroid>(); if (asteroid != null) { asteroid.CustomDestroy(); } } break; case Parent.Ship: { ShipScript ship = gameObject.GetComponent <ShipScript>(); if (ship != null) { ship.CustomDestroy(); } } break; } } }
// Use this for initialization void Start() { rocketScript = rocket.GetComponent <RocketScript>(); Time.timeScale = 0; // gra startuje w trybie pausy //zerowanie statystyl atempts = 0; wins = 0; }
private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "Player") { RocketScript rocket = collision.gameObject.GetComponent <RocketScript>(); rocket.SetState(new LanderWaterboom(rocket)); } }
// Reflect Bullets! void OnTriggerEnter2D(Collider2D otherCollider) { if (otherCollider.gameObject.tag == "Neutral") { var neutralHealth = otherCollider.gameObject.GetComponent <NeutralHealthScript> () as NeutralHealthScript; if (neutralHealth != null) { // Avoid friendly fire neutralHealth.Damage(2, 1); SpecialEffectsHelper.Instance.LaserHitBlue(gameObject.transform.position); gameObject.SetActive(false); } } // Is this a shot? ShotScript shot = otherCollider.gameObject.GetComponent <ShotScript> (); if (shot != null) { if (shot.unreflectedShot) { MoveScript move = otherCollider.gameObject.GetComponent <MoveScript>(); if (move != null) { /* * How it works: * The mouse-input is clamped to -1, and 1, so the min/max of the direction * will always be within the range of -1 to 1. In order to make the position * accurate, */ move.gameObject.transform.eulerAngles = gameObject.transform.eulerAngles; move.setDirection(this.transform.up.x, this.transform.up.y); } shot.setEnemyShot(false); } } RocketScript rocket = otherCollider.gameObject.GetComponent <RocketScript> (); if (rocket != null) { if (!rocket.disabledShot) { rocket.disableRocket(true); } } // Is this a rocket? var enemyHealth = otherCollider.gameObject.GetComponent <EnemyHealthScript> () as EnemyHealthScript; if (enemyHealth != null) { enemyHealth.Damage(damage, 1); } }
public void RunThruster(RocketScript rocket) //dzialanie sinika { if (rocket.fuel > 0) { rocket.GetComponent <Rigidbody2D>().AddForce(rocket.transform.up * _power * Time.fixedDeltaTime); _running = true; rocket.fuel -= fuelConsumption * Time.fixedDeltaTime; } }
// Update is called once per frame void Update() { transform.Translate(Vector2.left * 10f * Time.deltaTime, Space.World); if (RocketScript.timer >= 10) { RocketScript.ResetRocket(); RocketScript.instance.poolRocket.HavuzaObjeEkle(gameObject); // Destroy(gameObject); } }
public static void WithDefaults(this RocketScript rocket) { rocket.buildProgress = 0f; rocket.size = 1f; rocket.startSequence = ""; rocket.startProgressIndex = 0; for (int i = 0; i < RocketConst.startSequenceSize; i++) { rocket.startSequence += Mathf.Floor(Random.value * 10f); } }
public static void initRockets() { rocket = FindObjectOfType <RocketScript>(); Vector3 spawnPos = new Vector3(2000.0f, -50.0f, 2000.0f); rockets = new Queue <RocketScript>(); for (int i = 0; i < 10; ++i) { rockets.Enqueue(Instantiate <RocketScript>(rocket, spawnPos, Quaternion.identity)); } }
public void ROCKET(GameData.TEAM team, Vector3 position, Vector3 to) { NetworkPrefabLoader networkObj = Instantiate <NetworkPrefabLoader>(NETWORK_PREFAB); EntityPlayer entity = networkObj.GetComponent <EntityPlayer>(); Rigidbody body = networkObj.GetComponent <Rigidbody>(); RocketScript script = Instantiate <RocketScript>(PREFAB_ROCKET_SCRIPT); script.init(networkObj, team, entity, body, position, to); NetworkServer.Spawn(networkObj.gameObject); //networkObj.RpcLoadPrefab_ParentMe(PREFAB_ID.ROCKET, team); }
void Start() { instance = this; // poolRocketPoint = new PoolPattern(CreatePoint, 1); // poolRocket = new PoolPattern(RocketPrefab, 1); poolRocketPoint = GetComponents <PoolPattern>()[0]; poolRocket = GetComponents <PoolPattern>()[1]; poolRocketPoint.OlusturPoolPattern(CreatePoint, 1); poolRocket.OlusturPoolPattern(RocketPrefab, 1); direction = 1; youcanChoose = true; youcanCreate = true; sesiVer = true; }
private void Shoot() { if (weaponSprite.sprite == rifle) { audio.Play(); Instantiate(BulletShotgunPrefab, firePoint.position, firePoint.rotation); } if (weaponSprite.sprite == rocketLauncher) { RocketScript rocket = rocketPrefab.GetComponent(typeof(RocketScript)) as RocketScript; rocket.speed = tempSpeed; Instantiate(rocketPrefab, firePoint.position, firePoint.rotation); } }
void Shoot() { rocket = AmmoBank.instance.rockets.Pop(); rocket.transform.position = firePoint.position; rocket.transform.localRotation = firePoint.rotation; rocket.SetActive(true); rocketScript = rocket.GetComponent <RocketScript> (); if (rocketScript != null) { rocketScript.Seek(target, targetScript); } audioSrc.PlayOneShot(audioSrc.clip, 1f); }
void SpawnRocket(Transform trans) { var rocketShotTransform = Instantiate(rocketPrefab) as Transform; rocketShotTransform.position = trans.position; RocketScript rocketShot = rocketShotTransform.gameObject.GetComponent <RocketScript>(); rocketShot.parentGuid = guid; rocketShot.target = target; rocketShot.isGuided = isRocketGuided; if (rocketShot != null) { rocketShot.transform.rotation = weaponPilon.rotation; } }
// Update is called once per frame void Update() { if (!IntroScript.introFinished) { return; } transform.LookAt(player.transform.position); timer -= Time.deltaTime; if (timer <= 0 && !drone.dead && !player.dead) { RocketScript roc = rockets.Dequeue(); roc.shoot(rocketLauncher.position, player.transform.position); timer = timeBetweenRockets; rockets.Enqueue(roc); } }
void OnTriggerEnter2D(Collider2D otherCollider) { if (otherCollider.GetType() == typeof(BoxCollider2D)) { // Is this a rocket shot? RocketScript rocketShot = otherCollider.gameObject.GetComponent <RocketScript>(); if (rocketShot != null) { if (rocketShot.allowTriggers) { TakeDamage(rocketShot.parentGuid); Damage(rocketShot.damage, rocketShot.damageType, rocketShot.turretSize); rocketShot.CustomDestroy(); } } // Is this a gun shot? BulletScript bulletShot = otherCollider.gameObject.GetComponent <BulletScript>(); if (bulletShot != null) { if (bulletShot.allowTriggers) { TakeDamage(bulletShot.parentGuid); Damage(bulletShot.damage, bulletShot.damageType, bulletShot.turretSize); bulletShot.CustomDestroy(); } } // Is this a asteroid collision? Asteroid asteroid = otherCollider.gameObject.GetComponent <Asteroid>(); if (asteroid != null) { Damage(asteroid.damage); } // Is this a player collision? ShipScript ship = otherCollider.gameObject.GetComponent <ShipScript>(); if (ship != null) { //Damage(10); } } }
public void SpawnRocket(Transform prefab, Transform gun, int damage, float speed1, Turret.DamageType damageType, Turret.TurretSize turretSize) { var rocketShotTransform = Instantiate(prefab) as Transform; RocketScript rocketShot = rocketShotTransform.gameObject.GetComponent <RocketScript>(); rocketShot.damageType = damageType; rocketShot.turretSize = turretSize; rocketShot.speed = speed1; rocketShot.damage = damage; rocketShot.parentGuid = guid; // rocketShot.target = target; rocketShot.isGuided = false; if (rocketShot != null) { rocketShot.transform.position = gun.position; rocketShot.transform.rotation = gun.rotation; } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("PerkKalkan")) { RocketScript.instance.poolRocket.HavuzaObjeEkle(gameObject); //Destroy(gameObject); RocketScript.ResetRocket(); } else if (collision.CompareTag("Player")) { if (GameCore.instance.PerkKoruma == false) { Debug.Log("movingrocket"); GameCore.instance.Dead(); RocketScript.instance.poolRocket.HavuzaObjeEkle(gameObject); //Destroy(gameObject); RocketScript.ResetRocket(); } } }
public void GameReset() //resetuje stan gry { // reset Landera Destroy(rocket); rocket = Instantiate(instrocket); rocketScript = rocket.GetComponent <RocketScript>(); var rand = Random.Range(-2f, 2f); rocket.transform.position = new Vector3(rand, 2, 0); //ustawienie stanu poczatkowego rakiety rocketScript.SetState(new LanderIdle(rocketScript)); rocketScript.inputEnable = true; // zresetowanie pozycji platformy rand = Random.Range(-1.5f, 1.5f); platform.transform.position = new Vector3(rand, -2.05f, 0); //zresetowanie paliwa i monopropylanu rocketScript.monoprop = rocketScript.startingmonoprop; rocketScript.fuel = rocketScript.startingfuel; //zwiekszenie ilosci podjętych prób atempts++; }
private void OnTriggerExit2D(Collider2D collision) { if (collision.tag == "Player") { GameCore.instance.gameType = changeGameType; GameObject.FindGameObjectWithTag("Player").GetComponent <Animator>().SetTrigger("Degistir"); GameObject.Find("Main Camera").GetComponent <Animator>().SetTrigger("Degistir"); CameraScript.instance.kameraKontrolEdebilir = false; switch (GameCore.instance.gameType) { case 0: GameCore.instance.buttonCoolDown = 0f; GameCore.instance.ZıplamaButon.SetActive(true); GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterControl>().kol.SetActive(true); //GameObject.FindGameObjectWithTag("Player").GetComponent<CharacterControl>().kol.gameObject.GetComponent<SpriteRenderer>().enabled = true; StartCoroutine(StartSwipe()); GameObject.FindGameObjectWithTag("Player").GetComponent <Rigidbody2D>().gravityScale = 2f; GameObject.FindGameObjectWithTag("Player").GetComponent <Rigidbody2D>().velocity = Vector2.up * 25f + Vector2.right * 8f; RocketScript.ResetRocket(); break; case 1: if (GameCore.instance.levelIndex != 1) // 1. bölümde yer engeli olmadığı için { MapGenerator.instance.yerEngeli.SetActive(false); MapGenerator.instance.yapayZekaCollider.GetComponent <YapayZekaColl>().YerZeminleriniHazirla(); } //GameObject.FindGameObjectWithTag("Player").GetComponent<CharacterControl>().kol.gameObject.GetComponent<SpriteRenderer>().enabled = false; GameCore.instance.ResetAirPerks(); GameCore.instance.ZıplamaButon.SetActive(false); GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterControl>().kol.SetActive(false); Camera.main.GetComponent <CameraScript>().yerKameraKontrol = true; break; } } }
void Start() { parentRocketScript = gameObject.GetComponentInParent <RocketScript>(); damage = parentRocketScript.damage; }
void Awake() { //Capturando o Script RocketScript rock = playerTransform.gameObject.GetComponent <RocketScript>(); }
public LanderRight(RocketScript rocket) : base(rocket) { }
public LanderLeft(RocketScript rocket) : base(rocket) { }
public LanderState(RocketScript rocket) // przekazuje obiekt landera wykorzystywany do uaktualniania stanu { _rocket = rocket; OnStateEnter(); }
public LanderWaterboom(RocketScript rocket) : base(rocket) { }
public LanderBoom(RocketScript rocket) : base(rocket) { }
public LanderIdle(RocketScript rocket) : base(rocket) { }
// Start is called before the first frame update void Start() { rocket = GameObject.FindGameObjectsWithTag("Rocket")[0].GetComponent <RocketScript>(); }
void Update() { // behaves nicely for continuoes strokes if (Input.GetKey(KeyCode.J)) { if (buildingRocket) { buildRockedProgress += rockedBuildSpeed; if (buildRockedProgress >= 1f) { // build a rocket buildRockedProgress = 0f; buildingRocket = false; var rocket = GameObject.Instantiate(rocketPrefab, container); var rt = rocket.transform as RectTransform; rt.pivot = new Vector2(0.5f, -3.28f); rocket.transform.localPosition = new Vector3(0f, 0f, -100); rocket.transform.rotation = Quaternion.Euler(0, 0, Random.Range(0f, 360f)); // start launching launchingRocket = true; var script = rocket.GetComponent <RocketScript>(); Debug.Assert(script); script.WithDefaults(); currentStartRocket = script; UpdateRocketText(); } } } if (Input.GetKeyDown(KeyCode.F) && !buildingRocket) { buildRockedProgress = 0f; buildingRocket = true; } // render planet planetView.slider.value = buildRockedProgress; planetView.slider.gameObject.SetActive(buildingRocket); // launchRocket if (launchingRocket) { for (int i = 0; i < 10; i++) { var zeroKey = KeyCode.Alpha0; if (Input.GetKeyDown((KeyCode)(zeroKey + i))) { if (currentStartRocket.startSequence[currentStartRocket.startProgressIndex].Equals(i.ToString()[0])) { currentStartRocket.startProgressIndex++; if (currentStartRocket.startProgressIndex == currentStartRocket.startSequence.Length) { launchingRocket = false; StartCoroutine(LaunchRocketCoroutine(currentStartRocket.transform, Vector3.up)); } UpdateRocketText(); } } } } }