//Shop System public void ShopNext() { if (CurrentRocket >= 4) { CurrentRocket = 0; } CurrentRocket++; if (PLY.CheckRocket(CurrentRocket) != 1) { Lock = true; } else { Lock = false; } if (Rockets != null) { Destroy(Rocket); } Rocket = Instantiate(Rockets[CurrentRocket], ShopSpawnPoint.position, ShopSpawnPoint.rotation); Rocket.transform.parent = ShopSpawnPoint; Rocket.transform.localScale = new Vector3(1.5f, 1.5f, 1.5f); Destroy(Rocket.GetComponent <Rigidbody>()); RocketData = Rocket.GetComponent <RocketConteroller>(); RocketName.text = "Name :" + RocketData.Name; RocketPrice.text = "Price: $" + RocketData.Price; RocketPower.text = "Power: " + RocketData.Power; }
//Adding Player And Planet; void AddPlayer() { Player = Instantiate(rocket[TransferData.selectedRocket], PlayerStart.position, PlayerStart.rotation); PlayerRb = Player.GetComponent <Rigidbody>(); Playerscript = Player.GetComponent <RocketConteroller>(); Planet = Instantiate(plenet[TransferData.selectedPlanet], PlanetStart.position, PlanetStart.rotation); Planet.transform.parent = PlanetStart; PlanetScript = Planet.GetComponent <PlanetScript>(); PlanetStart.localScale = new Vector3(5.3f, 5.3f, 5.3f); }