public FromRPSGame() { InitializeComponent(); rpsSvc = new RockPaperScissorsService(); InitailControlProperty(); cmbxGameType.SelectedIndex = 1; }
public void When_ComputerChoice_RandomGenerator_NotNull() { RockPaperScissorsService rpsSvc = new RockPaperScissorsService(); int result = rpsSvc.ComputerChoice(); Assert.IsNotNull(result); }
public void When_ComputerChoice_RandomGenerator_Called() { RockPaperScissorsService rpsSvc = new RockPaperScissorsService(); int result = rpsSvc.ComputerChoice(); Assert.AreNotEqual(result, 4); }
public void WhenPlayerVsPlayes() { RockPaperScissorsService rpsSvc = new RockPaperScissorsService(); string result = rpsSvc.ComputerVsComputer(2, 3); Assert.AreEqual(result, "Computer player 2 won!!!"); }
public void When_PlayerVsComputer_Given_InvalidChoice() { RockPaperScissorsService rpsSvc = new RockPaperScissorsService(); string result = rpsSvc.PlayerVsComputer(2, 0); Assert.AreEqual(result, "Invalid choice, play gain."); }
public void When_PlayerVsPlayer_Player2Won() { RockPaperScissorsService rpsSvc = new RockPaperScissorsService(); string result = rpsSvc.PlayerVsPlayer(2, 3); Assert.AreEqual(result, "Player 2 won!!!"); }
public void When_ComputerVsPlayer_GameTie() { RockPaperScissorsService rpsSvc = new RockPaperScissorsService(); string result = rpsSvc.PlayerVsComputer(1, 1); Assert.AreEqual(result, "Game tie!!!"); }
public void When_ComputerVsComputer_Player1Won() { RockPaperScissorsService rpsSvc = new RockPaperScissorsService(); string result = rpsSvc.ComputerVsComputer(3, 2); Assert.AreEqual(result, "Computer player 1 won!!!"); }
public void When_ComputerVsPlayes_PlayerWon() { RockPaperScissorsService rpsSvc = new RockPaperScissorsService(); string result = rpsSvc.PlayerVsComputer(2, 1); Assert.AreEqual(result, "You won!!!"); }
public void When_PlayerVsComputer_Returns_SomeResult() { RockPaperScissorsService rpsSvc = new RockPaperScissorsService(); string result = rpsSvc.PlayerVsComputer(2, 0); Assert.IsNotNull(result); }