// Use this for initialization void Start() { cooldown = .1f; childStarCount = 0; GetChildStar(); instantiator = GameObject.Find("Level Controller").GetComponent <RockLevelInstantiator> (); GetComponent <Rigidbody2D>().AddTorque(540); deleteJewels = GameObject.Find("Level Controller").GetComponent <RockLevelDeleteJewels> (); touchHandler = GameObject.Find("Level Controller").GetComponent <RockLevelTouchHandler> (); fiveInARow = GameObject.Find("Level Controller").GetComponent <RockLevelFiveInARow> (); powerPercentageController = GameObject.Find("Level Controller").GetComponent <PowerPercentageController> (); soundHandler = GameObject.Find("Game Manager").GetComponent <SoundHandler> (); bombHandler = GameObject.Find("Level Controller").GetComponent <RockLevelBombHandler> (); if (GameObject.Find("Mountain Level Two ID") != null) { tutorialLevel = true; } tutorialNumber = 0; jewelList = new List <GameObject> (); jewelPicked = false; // targetX = Random.Range (-2f, 2f); // targetY = 4.5f; targetX = transform.position.x; targetY = transform.position.y; childStarArray = new List <GameObject> (); }
// Use this for initialization void Start() { instantiator = GameObject.Find("Level Controller").GetComponent <RockLevelInstantiator> (); deleteJewels = GameObject.Find("Level Controller").GetComponent <RockLevelDeleteJewels> (); fiveInARow = GameObject.Find("Level Controller").GetComponent <RockLevelFiveInARow> (); swapJewel = GameObject.Find("Level Controller").GetComponent <RockLevelSwapJewel> (); deleteList = new HashSet <GameObject> (); GetComponent <Rigidbody2D>().AddTorque(540); }
// Use this for initialization void Start() { instantiator = gameObject.GetComponent <RockLevelInstantiator> (); deleteList = new HashSet <GameObject> (); horizontalDeleteList = new HashSet <GameObject> (); verticalDeleteList = new HashSet <GameObject> (); horizontalSetArray = new HashSet <GameObject> [4]; verticalSetArray = new HashSet <GameObject> [4]; jewelsThatActivatedCorners = new List <GameObject> (); dontDelete = false; exitMatchCheck = false; powersActivated = false; deleteJewels = gameObject.GetComponent <RockLevelDeleteJewels> (); // moveJewelsDown = GameObject.Find ("Level One Controller").GetComponent<MoveJewelsDown> (); corners = gameObject.GetComponent <RockLevelCorners> (); fiveInARow = gameObject.GetComponent <RockLevelFiveInARow> (); scoreKeeper = gameObject.GetComponent <LevelTwoScoreKeeper> (); soundHandler = GameObject.Find("Game Manager").GetComponent <SoundHandler> (); swapJewel = gameObject.GetComponent <RockLevelSwapJewel> (); gameStarted = false; }
// Use this for initialization void Start() { firstPressed = null; secondPressed = null; tutorial = true; gameStarted = false; cooldown = 1; swapJewels = gameObject.GetComponent <RockLevelSwapJewel> (); checkForMatches = gameObject.GetComponent <RockLevelCheckForMatches> (); bombHandler = gameObject.GetComponent <RockLevelBombHandler> (); fiveInARow = gameObject.GetComponent <RockLevelFiveInARow> (); fourInARow = gameObject.GetComponent <RockLevelFourInARow> (); corners = gameObject.GetComponent <RockLevelCorners> (); deleteJewels = gameObject.GetComponent <RockLevelDeleteJewels> (); initialTime = System.DateTime.Now; timeStamp = Time.time; cooldown = .625f; if (GameObject.Find("Mountain Level Two ID") != null) { tutorialLevel2 = true; } }
// Use this for initialization void Start() { rockLevelController = gameObject.GetComponent <RockLevelController> (); instantiator = gameObject.GetComponent <RockLevelInstantiator> (); checkForMatches = rockLevelController.GetComponent <RockLevelCheckForMatches> (); instantiator = rockLevelController.GetComponent <RockLevelInstantiator> (); bombHandler = rockLevelController.GetComponent <RockLevelBombHandler> (); starShooter = gameObject.GetComponent <RockLevelStarShooter> (); // remainderController = levelThreeController.GetComponent<LevelThreeBombRemainderController> (); touchHandler = rockLevelController.GetComponent <RockLevelTouchHandler> (); fourInARow = gameObject.GetComponent <RockLevelFourInARow> (); fiveInARow = gameObject.GetComponent <RockLevelFiveInARow> (); corners = gameObject.GetComponent <RockLevelCorners> (); noMatchChecker = gameObject.GetComponent <RockLevelNoMatchChecker> (); shuffle = gameObject.GetComponent <RockLevelShuffleGameBoard> (); soundController = gameObject.GetComponent <SoundController> (); deleteJewels = gameObject.GetComponent <RockLevelDeleteJewels> (); if (GameObject.Find("Mountain Level One ID") != null) { tutorialLevel = true; } }