void Awake() { instantiator = GameObject.Find("Level Controller").GetComponent <RockLevelInstantiator> (); deleteJewels = GameObject.Find("Level Controller").GetComponent <RockLevelDeleteJewels> (); startingLeftJewelPosition = -2.45f; horizontalMultiplier = .6125f; }
// Use this for initialization void Start() { soundHandler = GameObject.Find("Game Manager").GetComponent <SoundHandler> (); jewel1 = null; jewel2 = null; startSwap = false; swapJewelsBack = false; instantiator = gameObject.GetComponent <RockLevelInstantiator> (); checkForMatches = gameObject.GetComponent <RockLevelCheckForMatches> (); bombHandler = gameObject.GetComponent <RockLevelBombHandler> (); stoppedMoving = gameObject.GetComponent <RockLevelMovementChecker> (); deleteJewels = gameObject.GetComponent <RockLevelDeleteJewels> (); touchHandler = gameObject.GetComponent <RockLevelTouchHandler> (); timeBombLevel = (GameObject.Find("Time Bomb Identification") != null); translationMultiplier = .35f; distanceToTarget = .01f; firstSwapPerformed = false; if (GameObject.Find("Mountain Level Two ID") != null) { tutorialLevel2 = true; } if (GameObject.Find("Jewel Collection Level ID") != null) { jewelCollectorLevel = true; moveNumberHandler = GameObject.Find("Jewel Collector").GetComponent <MoveNumberHandler> (); } }
// Use this for initialization void Start() { GetComponent <Rigidbody2D>().AddTorque(-540); deleteList = new HashSet <GameObject> (); deleteJewels = GameObject.Find("Level Controller").GetComponent <RockLevelDeleteJewels> (); instantiator = GameObject.Find("Level Controller").GetComponent <RockLevelInstantiator> (); fourInARow = GameObject.Find("Level Controller").GetComponent <RockLevelFourInARow> (); scoreKeeper = GameObject.Find("Level Controller").GetComponent <RockLevelScoreKeeper> (); jewelToDestroy = instantiator.GetJewelGridGameObject(targetJewelRow, targetJewelCol); controller = GameObject.Find("Level Controller").GetComponent <RockLevelController> (); audioSources = GameObject.Find("SoundHandler").GetComponents <AudioSource>(); soundHandler = GameObject.Find("Game Manager").GetComponent <SoundHandler> (); swapJewel = GameObject.Find("Level Controller").GetComponent <RockLevelSwapJewel> (); if (tag != "End Star") { instantiatedCrosshairs = (GameObject)Instantiate(crosshairs, new Vector3(-2.45f + (targetJewelCol * .6125f), 2.591252f - (targetJewelRow * .6097268f), -90), Quaternion.identity); targetPosition = instantiatedCrosshairs.transform.position; } else { targetPosition = new Vector3(-2.45f + (targetJewelCol * .6125f), 2.591252f - (targetJewelRow * .6097268f), -90); } timeStamp = Time.time; cooldown1 = .25f; cooldown2 = .15f; if (transform.position.y > -.5) { oppositeY = Random.Range(4f, 4.5f); } else { oppositeY = Random.Range(-4f, -4.65f); } oppositeX = Random.Range(-2.5f, 2.5f); }
// Use this for initialization void Start() { cooldown = .1f; childStarCount = 0; GetChildStar(); instantiator = GameObject.Find("Level Controller").GetComponent <RockLevelInstantiator> (); GetComponent <Rigidbody2D>().AddTorque(540); deleteJewels = GameObject.Find("Level Controller").GetComponent <RockLevelDeleteJewels> (); touchHandler = GameObject.Find("Level Controller").GetComponent <RockLevelTouchHandler> (); fiveInARow = GameObject.Find("Level Controller").GetComponent <RockLevelFiveInARow> (); powerPercentageController = GameObject.Find("Level Controller").GetComponent <PowerPercentageController> (); soundHandler = GameObject.Find("Game Manager").GetComponent <SoundHandler> (); bombHandler = GameObject.Find("Level Controller").GetComponent <RockLevelBombHandler> (); if (GameObject.Find("Mountain Level Two ID") != null) { tutorialLevel = true; } tutorialNumber = 0; jewelList = new List <GameObject> (); jewelPicked = false; // targetX = Random.Range (-2f, 2f); // targetY = 4.5f; targetX = transform.position.x; targetY = transform.position.y; childStarArray = new List <GameObject> (); }
// Use this for initialization void Start() { instantiator = gameObject.GetComponent <RockLevelInstantiator> (); deleteJewels = gameObject.GetComponent <RockLevelDeleteJewels> (); controller = gameObject.GetComponent <RockLevelController> (); swapJewel = gameObject.GetComponent <RockLevelSwapJewel> (); checkForMatches = gameObject.GetComponent <RockLevelCheckForMatches> (); }
// Use this for initialization void Start() { scoreKeeper = gameObject.GetComponent <LevelTwoScoreKeeper> (); instantiator = gameObject.GetComponent <RockLevelInstantiator> (); touchHandler = gameObject.GetComponent <RockLevelTouchHandler> (); deleteJewels = gameObject.GetComponent <RockLevelDeleteJewels> (); cornerJewelDestroyed = false; cornerStarList = new List <GameObject> (); }
// Use this for initialization void Start() { instantiator = GameObject.Find("Level Controller").GetComponent <RockLevelInstantiator> (); deleteJewels = GameObject.Find("Level Controller").GetComponent <RockLevelDeleteJewels> (); fiveInARow = GameObject.Find("Level Controller").GetComponent <RockLevelFiveInARow> (); swapJewel = GameObject.Find("Level Controller").GetComponent <RockLevelSwapJewel> (); deleteList = new HashSet <GameObject> (); GetComponent <Rigidbody2D>().AddTorque(540); }
// Use this for initialization void Start() { touchHandler = gameObject.GetComponent <RockLevelTouchHandler> (); levelThreeController = gameObject.GetComponent <RockLevelController> (); stoppedMoving = gameObject.GetComponent <RockLevelMovementChecker> (); scoreKeeper = gameObject.GetComponent <LevelTwoScoreKeeper> (); deleteJewels = gameObject.GetComponent <RockLevelDeleteJewels> (); soundHandler = GameObject.Find("Game Manager").GetComponent <SoundHandler> (); motherStarList = new List <GameObject> (); childStarList = new List <GameObject> (); tutorialChildStarList = new List <GameObject> (); }
// Use this for initialization void Start() { GetComponent <Rigidbody2D>().AddForce(new Vector2(0, 2500)); if (tag != "Bomb") { GetComponent <Rigidbody2D>().AddTorque(-540f); } instantiator = GameObject.Find("Level Controller").GetComponent <RockLevelInstantiator> (); deleteJewels = GameObject.Find("Level Controller").GetComponent <RockLevelDeleteJewels> (); soundHandler = GameObject.Find("Game Manager").GetComponent <SoundHandler> (); targetRow = Random.Range(0, 9); targetCol = Random.Range(0, 9); }
// Use this for initialization void Start() { instantiator = GameObject.Find("Level Controller").GetComponent <RockLevelInstantiator> (); deleteJewels = GameObject.Find("Level Controller").GetComponent <RockLevelDeleteJewels> (); row = Random.Range(1, 8); col = Random.Range(1, 8); targetJewel = instantiator.GetJewelGridGameObject(row, col); targetPositon = new Vector3(startingLeftJewelPosition + (horizontalMultiplier * col), 2.591258f - (.61f * row), (-1 * row) - 2); targetXPosition = targetPositon.x; targetYPosition = targetPositon.y; rigidBody = GetComponent <Rigidbody2D> (); rigidBody.AddForce(new Vector2(0, 1000)); rigidBody.AddTorque(Random.Range(-10000, 10000)); }
// Use this for initialization void Start() { starShotCount = 0; timeStamp = Time.time; cooldown = .125f; endOfLevelCooldown = .75f; bombRemainderController = gameObject.GetComponent <LevelTwoBombRemainderController> (); instantiator = gameObject.GetComponent <RockLevelInstantiator> (); starStartingPosition = new Vector3(-2.25f, -2.9f, -19); stoppedMoving = gameObject.GetComponent <RockLevelMovementChecker> (); deleteJewels = gameObject.GetComponent <RockLevelDeleteJewels> (); scoreKeeper = gameObject.GetComponent <RockLevelScoreKeeper> (); soundHandler = GameObject.Find("Game Manager").GetComponent <SoundHandler> (); checkForMatches = gameObject.GetComponent <RockLevelCheckForMatches> (); starLaunchCount = 0; }
// Use this for initialization void Start() { deleteList = new HashSet <GameObject> (); deleteRowArray = new GameObject[9]; //Debug.Log ("deleteRowArray.Length = " + deleteRowArray.Length); GetComponent <Rigidbody2D>().AddTorque(-540); instantiator = GameObject.Find("Level Controller").GetComponent <RockLevelInstantiator> (); deleteJewels = GameObject.Find("Level Controller").GetComponent <RockLevelDeleteJewels> (); soundHandler = GameObject.Find("Game Manager").GetComponent <SoundHandler> (); directionInt = Random.Range(0, 4); targetJewelRow = Random.Range(0, 9); targetJewelCol = Random.Range(0, 9); while (instantiator.GetJewelGridGameObject(targetJewelRow, targetJewelCol).GetComponent <RockLevelJewelMovement> ().GetMoving()) { targetJewelRow = Random.Range(0, 9); targetJewelCol = Random.Range(0, 9); } GetInitialPosition(); moveToInitialPosition = true; }
// Use this for initialization void Start() { instantiator = gameObject.GetComponent <RockLevelInstantiator> (); checkForMatches = gameObject.GetComponent <RockLevelCheckForMatches> (); touchHandler = gameObject.GetComponent <RockLevelTouchHandler> (); controller = gameObject.GetComponent <RockLevelController> (); deleteJewels = gameObject.GetComponent <RockLevelDeleteJewels> (); scoreKeeper = gameObject.GetComponent <LevelTwoScoreKeeper> (); movementChecker = gameObject.GetComponent <RockLevelMovementChecker> (); bombHandler = gameObject.GetComponent <RockLevelBombHandler> (); powerPercentageController = gameObject.GetComponent <PowerPercentageController> (); homingStarList = new List <GameObject> (); targetJewels = new HashSet <GameObject> (); audioSources = GameObject.Find("SoundHandler").GetComponents <AudioSource> (); tutorialCount = 0; tutorial2Count = 0; if (GameObject.Find("Mountain Level Two ID") != null) { tutorialLevel2 = true; } }
// Use this for initialization void Start() { instantiator = gameObject.GetComponent <RockLevelInstantiator> (); deleteList = new HashSet <GameObject> (); horizontalDeleteList = new HashSet <GameObject> (); verticalDeleteList = new HashSet <GameObject> (); horizontalSetArray = new HashSet <GameObject> [4]; verticalSetArray = new HashSet <GameObject> [4]; jewelsThatActivatedCorners = new List <GameObject> (); dontDelete = false; exitMatchCheck = false; powersActivated = false; deleteJewels = gameObject.GetComponent <RockLevelDeleteJewels> (); // moveJewelsDown = GameObject.Find ("Level One Controller").GetComponent<MoveJewelsDown> (); corners = gameObject.GetComponent <RockLevelCorners> (); fiveInARow = gameObject.GetComponent <RockLevelFiveInARow> (); scoreKeeper = gameObject.GetComponent <LevelTwoScoreKeeper> (); soundHandler = GameObject.Find("Game Manager").GetComponent <SoundHandler> (); swapJewel = gameObject.GetComponent <RockLevelSwapJewel> (); gameStarted = false; }
// Use this for initialization void Start() { rockLevelController = gameObject.GetComponent <RockLevelController> (); instantiator = gameObject.GetComponent <RockLevelInstantiator> (); checkForMatches = rockLevelController.GetComponent <RockLevelCheckForMatches> (); instantiator = rockLevelController.GetComponent <RockLevelInstantiator> (); bombHandler = rockLevelController.GetComponent <RockLevelBombHandler> (); starShooter = gameObject.GetComponent <RockLevelStarShooter> (); // remainderController = levelThreeController.GetComponent<LevelThreeBombRemainderController> (); touchHandler = rockLevelController.GetComponent <RockLevelTouchHandler> (); fourInARow = gameObject.GetComponent <RockLevelFourInARow> (); fiveInARow = gameObject.GetComponent <RockLevelFiveInARow> (); corners = gameObject.GetComponent <RockLevelCorners> (); noMatchChecker = gameObject.GetComponent <RockLevelNoMatchChecker> (); shuffle = gameObject.GetComponent <RockLevelShuffleGameBoard> (); soundController = gameObject.GetComponent <SoundController> (); deleteJewels = gameObject.GetComponent <RockLevelDeleteJewels> (); if (GameObject.Find("Mountain Level One ID") != null) { tutorialLevel = true; } }
// Use this for initialization void Start() { firstPressed = null; secondPressed = null; tutorial = true; gameStarted = false; cooldown = 1; swapJewels = gameObject.GetComponent <RockLevelSwapJewel> (); checkForMatches = gameObject.GetComponent <RockLevelCheckForMatches> (); bombHandler = gameObject.GetComponent <RockLevelBombHandler> (); fiveInARow = gameObject.GetComponent <RockLevelFiveInARow> (); fourInARow = gameObject.GetComponent <RockLevelFourInARow> (); corners = gameObject.GetComponent <RockLevelCorners> (); deleteJewels = gameObject.GetComponent <RockLevelDeleteJewels> (); initialTime = System.DateTime.Now; timeStamp = Time.time; cooldown = .625f; if (GameObject.Find("Mountain Level Two ID") != null) { tutorialLevel2 = true; } }
// Use this for initialization void Start() { instantiator = GameObject.Find("Level Controller").GetComponent <RockLevelInstantiator> (); deleteJewels = GameObject.Find("Level Controller").GetComponent <RockLevelDeleteJewels> (); moveJewelsDown = GameObject.Find("Level Controller").GetComponent <RockLevelMoveJewelsDown> (); corners = GameObject.Find("Level Controller").GetComponent <RockLevelCorners> (); touchHandler = GameObject.Find("Level Controller").GetComponent <RockLevelTouchHandler> (); levelOneController = GameObject.Find("Level Controller").GetComponent <RockLevelController> (); soundHandler = GameObject.Find("Game Manager").GetComponent <SoundHandler> (); if (horizontalPositive) { oppositeX = transform.position.x - 1; oppositeY = transform.position.y; } else if (horizontalNegative) { oppositeX = transform.position.x + 1; oppositeY = transform.position.y; } else if (verticalPositive) { oppositeY = transform.position.y - 1; oppositeX = transform.position.x; } else if (verticalNegative) { oppositeY = transform.position.y + 1; oppositeX = transform.position.x; } jewelDeletedCounter = 0; arrayCount = 0; soundNumber = 0; GetComponent <Rigidbody2D>().AddTorque(540); deleteList = new HashSet <GameObject> (); timeForDelete = true; cooldown = .5f; }
void Awake() { bounceForce = new Vector2(0, 300); cooldown = .01f; floatingJewelCooldown = 5; floatingJewelTimestamp = Time.time; moving = true; SetDestroyNumber(); rocksToBeDestroyed = new HashSet <GameObject> (); controller = GameObject.Find("Level Controller").GetComponent <RockLevelController> (); // movementChecker = GameObject.Find ("Level Three Controller").GetComponent<LevelThreeJewelsStoppedMoving> (); checkForMatch = controller.GetComponent <RockLevelCheckForMatches> (); touchHandler = controller.GetComponent <RockLevelTouchHandler> (); soundController = controller.GetComponent <SoundController> (); instantiator = controller.GetComponent <RockLevelInstantiator> (); deleteJewels = controller.GetComponent <RockLevelDeleteJewels> (); starShooter = controller.GetComponent <RockLevelStarShooter> (); bounceNumber = 0; firstBounce = true; gameManager = GameObject.Find("Game Manager").GetComponent <GameManagerScript> (); shuffleGameboard = controller.GetComponent <RockLevelShuffleGameBoard> (); swapJewel = controller.GetComponent <RockLevelSwapJewel> (); }