示例#1
0
 // Use this for initialization
 void Start()
 {
     instantiator               = gameObject.GetComponent <RockLevelInstantiator> ();
     deleteList                 = new HashSet <GameObject> ();
     horizontalDeleteList       = new HashSet <GameObject> ();
     verticalDeleteList         = new HashSet <GameObject> ();
     horizontalSetArray         = new HashSet <GameObject> [4];
     verticalSetArray           = new HashSet <GameObject> [4];
     jewelsThatActivatedCorners = new List <GameObject> ();
     dontDelete                 = false;
     exitMatchCheck             = false;
     powersActivated            = false;
     deleteJewels               = gameObject.GetComponent <RockLevelDeleteJewels> ();
     //		moveJewelsDown = GameObject.Find ("Level One Controller").GetComponent<MoveJewelsDown> ();
     corners      = gameObject.GetComponent <RockLevelCorners> ();
     fiveInARow   = gameObject.GetComponent <RockLevelFiveInARow> ();
     scoreKeeper  = gameObject.GetComponent <LevelTwoScoreKeeper> ();
     soundHandler = GameObject.Find("Game Manager").GetComponent <SoundHandler> ();
     swapJewel    = gameObject.GetComponent <RockLevelSwapJewel> ();
     gameStarted  = false;
 }
示例#2
0
 // Use this for initialization
 void Start()
 {
     firstPressed    = null;
     secondPressed   = null;
     tutorial        = true;
     gameStarted     = false;
     cooldown        = 1;
     swapJewels      = gameObject.GetComponent <RockLevelSwapJewel> ();
     checkForMatches = gameObject.GetComponent <RockLevelCheckForMatches> ();
     bombHandler     = gameObject.GetComponent <RockLevelBombHandler> ();
     fiveInARow      = gameObject.GetComponent <RockLevelFiveInARow> ();
     fourInARow      = gameObject.GetComponent <RockLevelFourInARow> ();
     corners         = gameObject.GetComponent <RockLevelCorners> ();
     deleteJewels    = gameObject.GetComponent <RockLevelDeleteJewels> ();
     initialTime     = System.DateTime.Now;
     timeStamp       = Time.time;
     cooldown        = .625f;
     if (GameObject.Find("Mountain Level Two ID") != null)
     {
         tutorialLevel2 = true;
     }
 }
 // Use this for initialization
 void Start()
 {
     rockLevelController = gameObject.GetComponent <RockLevelController> ();
     instantiator        = gameObject.GetComponent <RockLevelInstantiator> ();
     checkForMatches     = rockLevelController.GetComponent <RockLevelCheckForMatches> ();
     instantiator        = rockLevelController.GetComponent <RockLevelInstantiator> ();
     bombHandler         = rockLevelController.GetComponent <RockLevelBombHandler> ();
     starShooter         = gameObject.GetComponent <RockLevelStarShooter> ();
     //		remainderController = levelThreeController.GetComponent<LevelThreeBombRemainderController> ();
     touchHandler    = rockLevelController.GetComponent <RockLevelTouchHandler> ();
     fourInARow      = gameObject.GetComponent <RockLevelFourInARow> ();
     fiveInARow      = gameObject.GetComponent <RockLevelFiveInARow> ();
     corners         = gameObject.GetComponent <RockLevelCorners> ();
     noMatchChecker  = gameObject.GetComponent <RockLevelNoMatchChecker> ();
     shuffle         = gameObject.GetComponent <RockLevelShuffleGameBoard> ();
     soundController = gameObject.GetComponent <SoundController> ();
     deleteJewels    = gameObject.GetComponent <RockLevelDeleteJewels> ();
     if (GameObject.Find("Mountain Level One ID") != null)
     {
         tutorialLevel = true;
     }
 }
示例#4
0
    // Use this for initialization
    void Start()
    {
        instantiator       = GameObject.Find("Level Controller").GetComponent <RockLevelInstantiator> ();
        deleteJewels       = GameObject.Find("Level Controller").GetComponent <RockLevelDeleteJewels> ();
        moveJewelsDown     = GameObject.Find("Level Controller").GetComponent <RockLevelMoveJewelsDown> ();
        corners            = GameObject.Find("Level Controller").GetComponent <RockLevelCorners> ();
        touchHandler       = GameObject.Find("Level Controller").GetComponent <RockLevelTouchHandler> ();
        levelOneController = GameObject.Find("Level Controller").GetComponent <RockLevelController> ();
        soundHandler       = GameObject.Find("Game Manager").GetComponent <SoundHandler> ();
        if (horizontalPositive)
        {
            oppositeX = transform.position.x - 1;
            oppositeY = transform.position.y;
        }
        else if (horizontalNegative)
        {
            oppositeX = transform.position.x + 1;
            oppositeY = transform.position.y;
        }
        else if (verticalPositive)
        {
            oppositeY = transform.position.y - 1;
            oppositeX = transform.position.x;
        }
        else if (verticalNegative)
        {
            oppositeY = transform.position.y + 1;
            oppositeX = transform.position.x;
        }

        jewelDeletedCounter = 0;
        arrayCount          = 0;
        soundNumber         = 0;
        GetComponent <Rigidbody2D>().AddTorque(540);
        deleteList    = new HashSet <GameObject> ();
        timeForDelete = true;
        cooldown      = .5f;
    }