示例#1
0
 /**
  * Updates the sprite of the Box to the one
  * dictated by its block type.
  **/
 public void UpdateSprite()
 {
     spriteRenderer.sprite = RobotBlock.GetSpriteForBlockType(type);
     Utilities.MatchBoxColliderSize(gameObject);
 }
示例#2
0
 void Start()
 {
     spriteRenderer        = GetComponent <SpriteRenderer> ();
     spriteRenderer.sprite = RobotBlock.GetSpriteForBlockType(type);
     UpdateSprite();
 }