/** * Updates the sprite of the Box to the one * dictated by its block type. **/ public void UpdateSprite() { spriteRenderer.sprite = RobotBlock.GetSpriteForBlockType(type); Utilities.MatchBoxColliderSize(gameObject); }
void Start() { spriteRenderer = GetComponent <SpriteRenderer> (); spriteRenderer.sprite = RobotBlock.GetSpriteForBlockType(type); UpdateSprite(); }