void Update() { Hand = GetComponentInChildren <Robo_hand>(); dist = Player.transform.position.x - transform.position.x; if (dist > 0 && FacingRight == false && Hand.aimed_check) { flip(); } else if (dist < 0 && FacingRight == true && Hand.aimed_check) { flip(); } }
void Start() { Rob_Hand = GetComponent <Robo_hand>(); }