public void DisplayGameOverScreen() { //INCREMENT ADCYCLE PlayerPrefs.SetInt("adCycle", PlayerPrefs.GetInt("adCycle") + 1); Emoji.GetComponent <SpriteRenderer>().enabled = true; Emoji.GetComponent <SpriteRenderer>().sprite = (Sprite)Resources.Load("RetryButton2", typeof(Sprite)) as Sprite; FlashWinnerText(); AudioSource.PlayClipAtPoint(WinnerSound, transform.position); if (isSinglePlayer) { robo.DisplayRobo(); } }