public void DoWork(Colony colony, RoamingJobState state) { state.InitializeActionEnergy(GameLoader.NAMESPACE + ".ManaTankRefill", 0); if (state.NextTimeForWork < Time.SecondsSinceStartDouble) { var energy = state.GetActionEnergy(GameLoader.NAMESPACE + ".ManaTankRefill"); if (energy > .90) { ServerManager.TryChangeBlock(state.Position, ItemId.GetItemId(GameLoader.NAMESPACE + ".TankFull")); } else if (energy > .75) { ServerManager.TryChangeBlock(state.Position, ItemId.GetItemId(GameLoader.NAMESPACE + ".TankThreeQuarter")); } else if (energy > .50) { ServerManager.TryChangeBlock(state.Position, ItemId.GetItemId(GameLoader.NAMESPACE + ".TankHalf")); } else if (energy > .25) { ServerManager.TryChangeBlock(state.Position, ItemId.GetItemId(GameLoader.NAMESPACE + ".TankQuarter")); } else { ServerManager.TryChangeBlock(state.Position, ItemId.GetItemId(GameLoader.NAMESPACE + ".ManaTank")); } state.NextTimeForWork = Time.SecondsSinceStartDouble + 10; } }