public override void OnReleased() { base.OnReleased(); if (_menuInstaller != null) { Object.Destroy(_menuInstaller); _menuInstaller = null; } if (_roadsInstaller != null) { Object.Destroy(_roadsInstaller); _roadsInstaller = null; } if (_roads != null) { Object.Destroy(_roads); _roads = null; } if (_props != null) { Object.Destroy(_props); _props = null; } if (_container != null) { Object.Destroy(_container); _container = null; } }
public override void OnInstallingContent() { _container = new GameObject(REX_OBJECT_NAME); var tinyZoneBlockCreators = new[] { Alley2LBuilder.NAME, Oneway1LBuilder.NAME, Oneway1LParkingBuilder.NAME, Oneway1LBicycleBuilder.NAME, ZonablePedestrianTinyGravelRoadBuilder.NAME, ZonablePedestrianTinyPavedRoadBuilder.NAME, ZonablePedestrianTinyStoneRoadBuilder.NAME, ZonablePedestrianTinyBoardwalkBuilder.NAME }; foreach (var name in tinyZoneBlockCreators) { RoadZoneBlocksCreationManager.RegisterCustomCreator <TinyRoadZoneBlocksCreator>(name); RoadSnappingModeManager.RegisterCustomSnapping <TinyRoadSnappingMode>(name); } _menuInstaller = _container.AddInstallerComponent <MenuInstaller>(); _menuInstaller.Host = this; _roadsInstaller = _container.AddInstallerComponent <RoadsInstaller>(); _roadsInstaller.Host = this; }
public override void OnInstallingContent() { _container = new GameObject(REX_OBJECT_NAME); var tinyZoneBlockCreators = new [] { Alley2LBuilder.NAME, OneWay1LBuilder.NAME, ZonablePedestrianTinyGravelRoadBuilder.NAME, ZonablePedestrianTinyPavedRoadBuilder.NAME, ZonablePedestrianTinyStoneRoadBuilder.NAME }; foreach (var name in tinyZoneBlockCreators) { RoadZoneBlocksCreationManager.RegisterCustomCreator<TinyRoadZoneBlocksCreator>(name); RoadSnappingModeManager.RegisterCustomSnapping<TinyRoadSnappingMode>(name); } _menuInstaller = _container.AddInstallerComponent<MenuInstaller>(); _menuInstaller.Host = this; _roadsInstaller = _container.AddInstallerComponent<RoadsInstaller>(); _roadsInstaller.Host = this; }
private void RoadsInstallationCompleted() { Loading.QueueAction(() => { if (_roadsInstaller != null) { _roadsInstaller.NewRoads = null; Object.Destroy(_roadsInstaller); _roadsInstaller = null; } }); }
public override void OnReleased() { base.OnReleased(); if (_isReleased) { return; } if (_initializer != null) { Object.Destroy(_initializer); _initializer = null; } if (_localizationInstaller != null) { Object.Destroy(_localizationInstaller); _localizationInstaller = null; } if (_assetsInstaller != null) { Object.Destroy(_assetsInstaller); _assetsInstaller = null; } if (_roadsInstaller != null) { Object.Destroy(_roadsInstaller); _roadsInstaller = null; } if (_menusInstaller != null) { Object.Destroy(_menusInstaller); _menusInstaller = null; } if (_newRoads != null) { Object.Destroy(_newRoads); _newRoads = null; } if (_container != null) { Object.Destroy(_container); _container = null; } _isReleased = true; }
private void InitializationCompleted() { Loading.QueueAction(() => { if (_initializer != null) { Object.Destroy(_initializer); _initializer = null; } if (_container != null) { _localizationInstaller = _container.AddComponent <LocalizationInstaller>(); _localizationInstaller.InstallationCompleted += LocInstallationCompleted; _assetsInstaller = _container.AddComponent <AssetsInstaller>(); _assetsInstaller.InstallationCompleted += AssetsInstallationCompleted; _roadsInstaller = _container.AddComponent <RoadsInstaller>(); _roadsInstaller.NewRoads = _newRoads; _roadsInstaller.InstallationCompleted += RoadsInstallationCompleted; } }); }
public override void OnReleased() { base.OnReleased(); if (_menuInstaller != null) { Object.Destroy(_menuInstaller); _menuInstaller = null; } if (_roadsInstaller != null) { Object.Destroy(_roadsInstaller); _roadsInstaller = null; } if (_roads != null) { Object.Destroy(_roads); _roads = null; } if (_props != null) { Object.Destroy(_props); _props = null; } if (_container != null) { Object.Destroy(_container); _container = null; } }