public void test4() { IntersectionChecker i = new IntersectionChecker(); Edge road = new Edge(new Node(20, 155), new Node(75, 200), RoadTypes.STREET); i.fixRoad(road); RoadVisualizer.placeRoad(road, "0"); }
//TESTING public void test() { RoadVisualizer.placeRoad(new Edge(new Node(100, 100), new Node(125, 125), RoadTypes.HIGHWAY), "0"); RoadVisualizer.placeRoad(new Edge(new Node(125, 125), new Node(180, 150), RoadTypes.HIGHWAY), "1"); RoadVisualizer.placeRoad(PositionLegalizer.legalizeRoad(new Edge(new Node(180, 150), new Node(200, 250), RoadTypes.HIGHWAY)), "2"); RoadVisualizer.placeRoad(new Edge(new Node(200, 250), new Node(200, 550), RoadTypes.HIGHWAY), "3"); RoadVisualizer.placeRoad(new Edge(new Node(200, 550), new Node(200, 750), RoadTypes.HIGHWAY), "4"); RoadVisualizer.placeRoad(new Edge(new Node(125, 125), new Node(125, 175), RoadTypes.STREET), "5"); RoadVisualizer.placeRoad(new Edge(new Node(125, 175), new Node(80, 225), RoadTypes.STREET), "6"); RoadVisualizer.placeRoad(new Edge(new Node(125, 175), new Node(180, 150), RoadTypes.STREET), "7"); }
public void generateRoadMap() { resetRoads(); // Generate the first roads foreach (Edge road in globalGoals.generateFirstRoads(Approach.RANDOM)) { q.push(road, road.getTime()); } while (q.size > 0) { Edge roadToBuild = q.pop(); //check with localconstraints roadToBuild = localConstraints.validateRoad(roadToBuild); if (roadToBuild != null) { if (CityGeneratorUI.DebugMode) { Debug.Log("roadToBuild was valid"); } //add it to the roads array roads.Add(roadToBuild); //visualize it and give it the correct index RoadVisualizer.placeRoad(roadToBuild, (roads.Count - 1).ToString()); foreach (Edge road in globalGoals.generateNewRoads(roadToBuild)) { q.push(road, road.getTime()); } } else { if (CityGeneratorUI.DebugMode) { Debug.Log("roadToBuild was not valid"); } } } //construct the list of nodes with all their references constructNodeGraph(); CityGenerator.nrOfRoads = roads.Count; PreviewRoads.NrRoads = roads.Count; //reset the nr of roads visualized roadBuilt = true; }