private void BossGroup_OnDestroy(On.RoR2.BossGroup.orig_OnDestroy orig, RoR2.BossGroup self) { On.RoR2.TeleporterInteraction.FixedUpdate -= TeleporterInteraction_FixedUpdate; orig(self); }
private void BossGroup_onBossGroupDefeatedServer(RoR2.BossGroup obj) { RoR2.TeleporterInteraction.instance.remainingChargeTimer = 0f; }
private void BossGroup_Awake(On.RoR2.BossGroup.orig_Awake orig, RoR2.BossGroup self) { On.RoR2.TeleporterInteraction.FixedUpdate += TeleporterInteraction_FixedUpdate; orig(self); }