public void ResetTour() { LoadNewTour(); LoadSkin(); for (int i = 0; i < List_Tourment.Count; i++) { List_Tourment[i].ResetNewTour(); } LoadMatch(LoadMatchFromFile(Key_Tourment_A)); LoadMatch(LoadMatchFromFile(Key_Tourment_B)); isFinalMatch = false; List_Rivial = new List <Rivial>(); Rivial rivial = new Rivial("V_1", "V_1_0"); Rivial rivial1 = new Rivial("V_1_3", "V_1_4"); Rivial rivial2 = new Rivial("B_V_1_0", "B_V_1_1"); Rivial rivial3 = new Rivial("B_V_1_2", "B_V_1_3"); List_Rivial.Add(rivial); List_Rivial.Add(rivial1); List_Rivial.Add(rivial2); List_Rivial.Add(rivial3); CurrTourmentPlayer = "V_1"; SaveMatchGlobal(); Rewrard.gameObject.SetActive(false); }
public void Load() { // PlayerPrefs.DeleteKey(Key_Tourment); if (!PlayerPrefs.HasKey(Key_Tourment)) { LoadNewTour(); } for (int i = 0; i < List_Tourment.Count; i++) { if (List_Tourment[i].KeyRoundCurr.StartsWith("V_1") || List_Tourment[i].KeyRoundCurr.StartsWith("B_V_1")) { List_Tourment[i].TransSkin.gameObject.SetActive(true); } else { List_Tourment[i].TransSkin.gameObject.SetActive(false); } } LoadSkin(); LoadMatch(LoadMatchFromFile(Key_Tourment_A)); LoadMatch(LoadMatchFromFile(Key_Tourment_B)); if (LoadMatch_0()) { isFinalMatch = false; Rivial rivial = new Rivial("V_1", "V_1_0"); Rivial rivial1 = new Rivial("V_1_3", "V_1_4"); Rivial rivial2 = new Rivial("B_V_1_0", "B_V_1_1"); Rivial rivial3 = new Rivial("B_V_1_2", "B_V_1_3"); List_Rivial.Add(rivial); List_Rivial.Add(rivial1); List_Rivial.Add(rivial2); List_Rivial.Add(rivial3); CurrTourmentPlayer = "V_1"; Rewrard.gameObject.SetActive(false); } else if (LoadMatch_1()) { isFinalMatch = false; Rivial rivial = new Rivial("V_2_0", "V_2_1"); Rivial rivial1 = new Rivial("B_V_2_0", "B_V_2_1"); List_Rivial.Add(rivial); List_Rivial.Add(rivial1); CurrTourmentPlayer = "V_2_0"; Rewrard.gameObject.SetActive(false); } else { isFinalMatch = true; Rivial rivial = new Rivial("V_3", "B_V_3"); CurrTourmentPlayer = "V_3"; Rewrard.gameObject.SetActive(true); } }
public bool isMatchPlayer(Rivial rivial) { var rivial2 = GetTourmnet(CurrTourmentPlayer).MatchRivial; if (rivial.P1 == CurrTourmentPlayer || rivial.P2 == CurrTourmentPlayer || rivial.P1 == rivial2 || rivial.P2 == rivial2) { return(true); } return(false); }
public void LoadTour() { bool isResetTour = false; CompleteMatch(); SaveMatchGlobal(); List_Rivial = new List <Rivial>(); if (LoadMatch_0()) { isFinalMatch = false; Rivial rivial = new Rivial("V_1", "V_1_0"); Rivial rivial1 = new Rivial("V_1_3", "V_1_4"); Rivial rivial2 = new Rivial("B_V_1_0", "B_V_1_1"); Rivial rivial3 = new Rivial("B_V_1_2", "B_V_1_3"); List_Rivial.Add(rivial); List_Rivial.Add(rivial1); List_Rivial.Add(rivial2); List_Rivial.Add(rivial3); CurrTourmentPlayer = "V_1"; Rewrard.gameObject.SetActive(false); } else if (LoadMatch_1()) { Rewrard.gameObject.SetActive(false); isFinalMatch = false; Rivial rivial = new Rivial("V_2_0", "V_2_1"); Rivial rivial1 = new Rivial("B_V_2_0", "B_V_2_1"); List_Rivial.Add(rivial); List_Rivial.Add(rivial1); CurrTourmentPlayer = "V_2_0"; } else if (LoadFinalMatch()) { Rewrard.gameObject.SetActive(true); isFinalMatch = true; Rivial rivial = new Rivial("V_3", "B_V_3"); CurrTourmentPlayer = "V_3"; } else { isResetTour = true; } if (isResetTour) { LoadNewTour(); LoadSkin(); for (int i = 0; i < List_Tourment.Count; i++) { List_Tourment[i].ResetNewTour(); } LoadMatch(LoadMatchFromFile(Key_Tourment_A)); LoadMatch(LoadMatchFromFile(Key_Tourment_B)); isFinalMatch = false; List_Rivial = new List <Rivial>(); Rivial rivial = new Rivial("V_1", "V_1_0"); Rivial rivial1 = new Rivial("V_1_3", "V_1_4"); Rivial rivial2 = new Rivial("B_V_1_0", "B_V_1_1"); Rivial rivial3 = new Rivial("B_V_1_2", "B_V_1_3"); List_Rivial.Add(rivial); List_Rivial.Add(rivial1); List_Rivial.Add(rivial2); List_Rivial.Add(rivial3); CurrTourmentPlayer = "V_1"; SaveMatchGlobal(); Rewrard.gameObject.SetActive(false); } else { LoadMatch(LoadMatchFromFile(Key_Tourment_A)); LoadMatch(LoadMatchFromFile(Key_Tourment_B)); } }