示例#1
0
        private void CatBox_SelectedIndexChanged(object sender, EventArgs e)
        {
            RitualCategory cat = (RitualCategory)CatBox.SelectedItem;

            SkillBox.Items.Clear();
            switch (cat)
            {
            case RitualCategory.Binding:
                SkillBox.Items.Add("Arcana");
                SkillBox.Items.Add("Religion");
                break;

            case RitualCategory.Creation:
                SkillBox.Items.Add("Arcana");
                SkillBox.Items.Add("Religion");
                break;

            case RitualCategory.Deception:
                SkillBox.Items.Add("Arcana");
                break;

            case RitualCategory.Divination:
                SkillBox.Items.Add("Arcana");
                SkillBox.Items.Add("Nature");
                SkillBox.Items.Add("Religion");
                break;

            case RitualCategory.Exploration:
                SkillBox.Items.Add("Arcana");
                SkillBox.Items.Add("Nature");
                SkillBox.Items.Add("Religion");
                break;

            case RitualCategory.Restoration:
                SkillBox.Items.Add("Heal");
                break;

            case RitualCategory.Scrying:
                SkillBox.Items.Add("Arcana");
                break;

            case RitualCategory.Travel:
                SkillBox.Items.Add("Arcana");
                break;

            case RitualCategory.Warding:
                SkillBox.Items.Add("Arcana");
                break;
            }
        }
示例#2
0
        private void CatBox_SelectedIndexChanged(object sender, EventArgs e)
        {
            RitualCategory selectedItem = (RitualCategory)this.CatBox.SelectedItem;

            this.SkillBox.Items.Clear();
            switch (selectedItem)
            {
            case RitualCategory.Binding:
            {
                this.SkillBox.Items.Add("Arcana");
                this.SkillBox.Items.Add("Religion");
                return;
            }

            case RitualCategory.Creation:
            {
                this.SkillBox.Items.Add("Arcana");
                this.SkillBox.Items.Add("Religion");
                return;
            }

            case RitualCategory.Deception:
            {
                this.SkillBox.Items.Add("Arcana");
                return;
            }

            case RitualCategory.Divination:
            {
                this.SkillBox.Items.Add("Arcana");
                this.SkillBox.Items.Add("Nature");
                this.SkillBox.Items.Add("Religion");
                return;
            }

            case RitualCategory.Exploration:
            {
                this.SkillBox.Items.Add("Arcana");
                this.SkillBox.Items.Add("Nature");
                this.SkillBox.Items.Add("Religion");
                return;
            }

            case RitualCategory.Restoration:
            {
                this.SkillBox.Items.Add("Heal");
                return;
            }

            case RitualCategory.Scrying:
            {
                this.SkillBox.Items.Add("Arcana");
                return;
            }

            case RitualCategory.Travel:
            {
                this.SkillBox.Items.Add("Arcana");
                return;
            }

            case RitualCategory.Warding:
            {
                this.SkillBox.Items.Add("Arcana");
                return;
            }

            default:
            {
                return;
            }
            }
        }