protected override void OnEnable() { base.OnEnable(); EnableGaze = true; if (Head == null) { if (WaveVR_InputModuleManager.Instance != null) { Head = WaveVR_InputModuleManager.Instance.gameObject; } else { Head = WaveVR_Render.Instance.gameObject; } } if (gazePointer == null) { // Set gazePointer only when null, or it will got null when WaveVR_Reticle gameObject is SetActive(false). if (Head != null) { gazePointer = Head.GetComponentInChildren <WaveVR_Reticle> (); } } if (gazePointer != null) { if (this.UseWaveVRReticle) { PrintDebugLog("OnEnable() Head: " + Head.name + ", enable pointer, percent and counter canvas."); percentCanvas = gazePointer.transform.Find("PercentCanvas").gameObject; counterCanvas = gazePointer.transform.Find("CounterCanvas").gameObject; ActivateGazePointerCanvas(true); } else { ActivateGazePointerCanvas(false); } } sceneCanvases = GameObject.FindObjectsOfType <Canvas> (); this.timerControlDefault = this.TimerControl; if (ringMesh == null) { if (this.Head != null) { ringMesh = this.Head.GetComponentInChildren <RingMeshDrawer> (); PrintDebugLog("OnEnable() found ringMesh " + (ringMesh != null ? ringMesh.gameObject.name : "null")); } } if (ringMesh != null) { ActivateMeshDrawer(!this.UseWaveVRReticle); } }
private void ActivateGazePointer(bool active) { if (Gaze.Head == null) { gazePointer = null; gazeRing = null; return; } if (gazePointer == null) { WaveVR_Reticle _wvr_reticle = Gaze.Head.GetComponentInChildren <WaveVR_Reticle> (); if (_wvr_reticle != null) { gazePointer = _wvr_reticle.gameObject; } } if (gazeRing == null) { RingMeshDrawer _ring_md = Gaze.Head.GetComponentInChildren <RingMeshDrawer> (); if (_ring_md != null) { gazeRing = _ring_md.gameObject; } } if (active) { if (Gaze.UseWaveVRReticle) { if (gazePointer != null) { gazePointer.SetActive(true); } } else { if (gazeRing != null) { gazeRing.SetActive(true); } } } else { if (gazePointer != null) { gazePointer.SetActive(false); } if (gazeRing != null) { gazeRing.SetActive(false); } } }
protected override void OnEnable() { if (!mEnabled) { base.OnEnable(); mEnableGaze = true; if (this.Head == null) { if (WaveVR_InputModuleManager.Instance != null) { // Reticle Pointer & Ring are put under InputModuleManager Head = WaveVR_InputModuleManager.Instance.gameObject; } else { Head = WaveVR_Render.Instance.gameObject; } } if (gazePointer == null) { // Set gazePointer only when null, or it will got null when WaveVR_Reticle gameObject is SetActive(false). if (Head != null) { gazePointer = Head.GetComponentInChildren <WaveVR_Reticle> (); } } if (gazePointer != null) { DEBUG("OnEnable() Head: " + Head.name + ", enable pointer, percent and counter canvas."); percentCanvas = gazePointer.transform.Find("PercentCanvas").gameObject; counterCanvas = gazePointer.transform.Find("CounterCanvas").gameObject; } this.timerControlDefault = this.TimerControl; if (ringMesh == null) { if (this.Head != null) { ringMesh = this.Head.GetComponentInChildren <RingMeshDrawer> (); DEBUG("OnEnable() found ringMesh " + (ringMesh != null ? ringMesh.gameObject.name : "null")); } } mEnabled = true; } }
protected override void OnDisable() { PrintDebugLog("OnDisable()"); base.OnDisable(); EnableGaze = false; ActivateGazePointerCanvas(false); if (pointerData != null) { HandlePointerExitAndEnter(pointerData, null); } ActivateMeshDrawer(false); ringMesh = null; }
protected override void OnDisable() { if (mEnabled) { DEBUG("OnDisable()"); base.OnDisable(); mEnableGaze = false; ActivateGazePointerCanvas(false); ActivateMeshDrawer(false); ringMesh = null; ExitAllObjects(); mEnabled = false; } }
void Start() { if (EventSystem.current == null) { EventSystem _es = FindObjectOfType <EventSystem> (); if (_es != null) { eventSystem = _es.gameObject; DEBUG("Start() find current EventSystem: " + eventSystem.name); } if (eventSystem == null) { DEBUG("Start() could not find EventSystem, create new one."); eventSystem = new GameObject("EventSystem", typeof(EventSystem)); } } else { eventSystem = EventSystem.current.gameObject; } // Standalone Input Module StandaloneInputModule _sim = eventSystem.GetComponent <StandaloneInputModule> (); if (_sim != null) { _sim.enabled = false; } // Old GazeInputModule GazeInputModule _gim = eventSystem.GetComponent <GazeInputModule>(); if (_gim != null) { Destroy(_gim); } // Gaze Input Module gazeInputModule = eventSystem.GetComponent <WaveVR_GazeInputModule> (); WaveVR_Reticle gazePointer = gameObject.GetComponentInChildren <WaveVR_Reticle> (); if (gazePointer != null) { gazePointerRenderer = gazePointer.gameObject.GetComponent <MeshRenderer> (); DEBUG("Start() found " + gazePointer.gameObject.name); } RingMeshDrawer ringMesh = gameObject.GetComponentInChildren <RingMeshDrawer> (); if (ringMesh != null) { gazeRingRenderer = ringMesh.gameObject.GetComponent <MeshRenderer> (); DEBUG("Start() found " + gazePointer.gameObject.name); } ActivateGazePointer(false); // disable reticle // Controller Input Module controllerInputModule = eventSystem.GetComponent <WaveVR_ControllerInputModule> (); initInteractionModeAndGazeTriggerType(); if (!this.EnableInputModule) { disableAllInputModules(); } }