public OrbPosition(RingEnum ring, DirectionEnum direction) { if (ring == RingEnum.ORIGIN) { Ring = RingEnum.ORIGIN; Direction = DirectionEnum.MIDDLE; } else { Ring = ring; Direction = direction; } }
public Ring(RingEnum ringType, DataOvlReference.Equipment equipment, DataOvlReference dataOvlRef, List <byte> gameStateByteArray) : base(equipment, dataOvlRef, gameStateByteArray, (int)ringType, RING_SPRITE) { RingType = ringType; }