public void Form1_KeyUp(object sender, KeyEventArgs e) { RihtMoveTimer.Stop(); LeftMoveTimer.Stop(); BackMoveTimer.Stop(); ForwardMoveTimer.Stop(); if (firstPlane) { Player.Image = Properties.Resources.Plane_1_place; } else if (secondPlane) { Player.Image = Properties.Resources.Plane_2_place; } else if (thirdPlane) { Player.Image = Properties.Resources.Plane_3_place; } }
public void gameover() { RihtMoveTimer.Stop(); LeftMoveTimer.Stop(); BackMoveTimer.Stop(); ForwardMoveTimer.Stop(); enemyMoveTimer.Stop(); isDead = true; Player.Visible = false; Play.Enabled = false; ReplayButton.Visible = true; ReplayButton.Enabled = true; PointsLabel.Visible = false; for (int i = 0; i < stars.Length; i++) { stars[i].Visible = false; } }
public void Form1_KeyDown(object sender, KeyEventArgs e) // Function that performs movements in 2D space for 3 models of spacecraft { e.SuppressKeyPress = true; if (!paused) { switch (e.KeyCode) { case Keys.D: // Button D if (firstPlane) { Player.Image = Properties.Resources.Plane_1_right; } else if (secondPlane) { Player.Image = Properties.Resources.Plane_2_right; } else if (thirdPlane) { Player.Image = Properties.Resources.Plane_3_right; } RihtMoveTimer.Start(); break; case Keys.A: // Button A if (firstPlane) { Player.Image = Properties.Resources.Plane_1_left; } else if (secondPlane) { Player.Image = Properties.Resources.Plane_2_left; } else if (thirdPlane) { Player.Image = Properties.Resources.Plane_3_left; } LeftMoveTimer.Start(); break; case Keys.S: // Button S if (firstPlane) { Player.Image = Properties.Resources.Plane_1_down; } else if (secondPlane) { Player.Image = Properties.Resources.Plane_2_place; } else if (thirdPlane) { Player.Image = Properties.Resources.Plane_3_down; } BackMoveTimer.Start(); break; case Keys.W: // Button W if (firstPlane) { Player.Image = Properties.Resources.Plane_1_up; } else if (secondPlane) { Player.Image = Properties.Resources.Plane_2_up; } else if (thirdPlane) { Player.Image = Properties.Resources.Plane_3_up; } ForwardMoveTimer.Start(); break; case Keys.Space: //Button Space if (!isDead) { if (paused) { StartTimers(); } else { ShootSound.controls.play(); MoveBullets(); } } break; case Keys.P: if (isstarted) { StopTimers(); Menu_On(); } break; } } else { if (e.KeyCode == Keys.C) { if (isstarted) { StartTimers(); Menu_Off(); } } } }