public void Save(Transform t) { CRC cr = new CRC(); cr.t = t; var j = t.GetComponent <CharacterJoint>(); if (j != null) { cr.CharacterJoint2 = new CharacterJoint2() { connectedBody = j.connectedBody.name, anchor = j.anchor, axis = j.axis, highTwistLimit = j.highTwistLimit, lowTwistLimit = j.lowTwistLimit, rotationDrive = j.rotationDrive, swing1Limit = j.swing1Limit, swing2Limit = j.swing2Limit, swingAxis = j.swingAxis, targetAngularVelocity = j.targetAngularVelocity, targetRotation = j.targetRotation } } ; Destroy(j); var r = t.rigidbody; if (r != null) { var rigidbody2 = new Rigidbody2() { mass = r.mass }; cr.Rigidbody2 = rigidbody2; } Destroy(r); var c = t.collider; var bc = c as BoxCollider; if (bc != null) { cr.BoxCollider2 = new BoxCollider2() { center = bc.center, extents = bc.extents } } ; var sc = c as SphereCollider; if (sc != null) { cr.SphereCollider2 = new SphereCollider2() { center = sc.center, radius = sc.radius } } ; var cc = c as CapsuleCollider; if (cc != null) { cr.CapsuleCollider2 = new CapsuleCollider2() { center = cc.center, direction = cc.direction, height = cc.height, radius = cc.radius } } ; Destroy(c); crcs.Add(cr); }
public void Save(Transform t) { CRC cr = new CRC(); cr.t = t; var j = t.GetComponent<CharacterJoint>(); if (j != null) cr.CharacterJoint2 = new CharacterJoint2() { connectedBody = j.connectedBody.name, anchor = j.anchor, axis = j.axis, highTwistLimit = j.highTwistLimit, lowTwistLimit = j.lowTwistLimit, rotationDrive = j.rotationDrive, swing1Limit = j.swing1Limit, swing2Limit = j.swing2Limit, swingAxis = j.swingAxis, targetAngularVelocity = j.targetAngularVelocity, targetRotation = j.targetRotation }; Destroy(j); var r = t.rigidbody; if (r != null) { var rigidbody2 = new Rigidbody2() { mass = r.mass }; cr.Rigidbody2 = rigidbody2; } Destroy(r); var c = t.collider; var bc = c as BoxCollider; if (bc != null) cr.BoxCollider2 = new BoxCollider2() { center = bc.center, extents = bc.extents }; var sc = c as SphereCollider; if (sc != null) cr.SphereCollider2 = new SphereCollider2() { center = sc.center, radius = sc.radius }; var cc = c as CapsuleCollider; if (cc != null) cr.CapsuleCollider2 = new CapsuleCollider2() { center = cc.center, direction = cc.direction, height = cc.height, radius = cc.radius }; Destroy(c); crcs.Add(cr); }