示例#1
0
        public static float[] AreCollideWithStatic(Bullet bullet, RigidShape staticBody)
        {
            switch (staticBody)
            {
            case RigidAABB aabb: return(AreCollide(bullet.Position, bullet.Velocity, aabb));

            case RigidCircle circle: return(AreCollide(bullet.Position, bullet.Velocity, circle));

            default: return(null);
            }
        }
 private static void ResolveCollisionStatically(CollisionInfo info, RigidShape first, RigidShape second)
 {
     if (second.IsStatic)
     {
         first.MoveBy(info.Normal * info.Depth);
     }
     else if (first.IsStatic)
     {
         second.MoveBy(info.Normal * info.Depth);
     }
     else
     {
         first.MoveBy(info.Normal * info.Depth);
     }
 }
        /// <summary>
        /// Draws the shapeObject. Coordinates are took in camera axis.
        /// </summary>
        /// <param name="shapeObject"></param>
        /// <param name="strokePen"></param>
        /// <param name="g"></param>
        public static void Draw(RigidShape shapeObject, Pen strokePen, Graphics g)
        {
            switch (shapeObject)
            {
            case RigidCircle circle:
                DrawCircle(circle, strokePen, g);
                break;

            case RigidAABB aabb:
                DrawAABB(aabb, strokePen, g);
                break;

            case RigidTriangle triangle:
                DrawTriangle(triangle, strokePen, g);
                break;

            case RigidCircleQuarter circleQuarter:
                DrawCircleQuarter(circleQuarter, strokePen, g);
                break;
            }
        }
示例#4
0
        public static CollisionInfo GetCollisionInfo(RigidShape first, RigidShape second)
        {
            switch (first)
            {
            case RigidCircle firstCircle when second is RigidCircle secondCircle: return(GetCollisionInfo(firstCircle, secondCircle));

            case RigidAABB aabb when second is RigidCircle circle: return(GetCollisionInfo(aabb, circle));

            case RigidCircle circle when second is RigidAABB aabb: return(GetCollisionInfo(aabb, circle));

            case RigidCircle circle when second is RigidCircleQuarter quarter: return(GetCollisionInfo(circle, quarter));

            case RigidCircleQuarter quarter when second is RigidCircle circle: return(GetCollisionInfo(circle, quarter));

            case RigidCircle circle when second is RigidTriangle triangle: return(GetCollisionInfo(circle, triangle));

            case RigidTriangle triangle when second is RigidCircle circle: return(GetCollisionInfo(circle, triangle));

            default:
                return(null);
            }
        }
示例#5
0
        public void Read(BinaryReader reader, PmxHeaderData header)
        {
            RigidName  = reader.ReadText(header.Encoding);
            RigidNameE = reader.ReadText(header.Encoding);

            BoneId = reader.ReadPmxId(header.BoneIndexSize);

            Group     = reader.ReadByte();
            GroupFlag = reader.ReadUInt16();

            Shape = (RigidShape)reader.ReadByte();
            Size  = reader.ReadVector3();

            Pos = reader.ReadVector3();
            Rot = reader.ReadVector3();

            Mass = reader.ReadSingle();
            MovingAttenuation   = reader.ReadSingle();
            RotationAttenuation = reader.ReadSingle();
            Repulsive           = reader.ReadSingle();
            Frictional          = reader.ReadSingle();

            RigidType = (RigidType)reader.ReadByte();
        }
示例#6
0
 public static void RenderShapeOnCamera(RigidShape shape, Vector cameraPosition)
 {
     RigidBodyRenderer.Draw(shape, cameraPosition, ShapePen, gfxCamera);
 }
示例#7
0
        public static float[] AreCollideWithStatic(Vector objectPosition, Vector objectVelocity, RigidShape staticBody)
        {
            switch (staticBody)
            {
            case RigidAABB aabb: return(AreCollide(objectPosition, objectVelocity, aabb));

            case RigidCircle circle: return(AreCollide(objectPosition, objectVelocity, circle));

            default: return(null);
            }
        }
 public CollectableWeapon(Weapon item, RigidShape collisionShape, SpriteContainer spriteContainer)
 {
     this.item       = item;
     CollisionShape  = collisionShape;
     SpriteContainer = spriteContainer;
 }