示例#1
0
        private void DispenseObject(ClusterResource clusterResource)
        {
            if ((MaxObjectCount > 0) && (dispensedObjects.Count >= MaxObjectCount))
            {
                DestroyOldestObject();
            }

            Vector rotWithVariance = RotationOffset;

            if (hasRotationVariance)
            {
                rotWithVariance += new Vector(RotationVariance.X * RandomNegOneToOne(), RotationVariance.Y * RandomNegOneToOne(), RotationVariance.Z * RandomNegOneToOne());
            }

            Quaternion rotation       = Quaternion.FromEulerAngles(Mathf.RadiansPerDegree * rotWithVariance);
            Quaternion objectRotation = ObjectPrivate.Rotation;

            Vector position = PositionOffset;

            if (hasPositionVariance)
            {
                position += new Vector(PositionVariance.X * RandomNegOneToOne(), PositionVariance.Y * RandomNegOneToOne(), PositionVariance.Z * RandomNegOneToOne());
            }

            Vector velocity = InitialLinearVelocity;

            if (hasLinearVelocityVariance)
            {
                velocity += new Vector(LinearVelocityVariance.X * RandomNegOneToOne(), LinearVelocityVariance.Y * RandomNegOneToOne(), LinearVelocityVariance.Z * RandomNegOneToOne());
            }

            if (InheritMotion && (dispenserRigidBody != null))
            {
                velocity += dispenserRigidBody.GetLinearVelocity();
            }

            try
            {
                ScenePrivate.CreateClusterData dispensedObject = (ScenePrivate.CreateClusterData)WaitFor(ScenePrivate.CreateCluster,
                                                                                                         clusterResource,
                                                                                                         ObjectPrivate.Position + position.Rotate(objectRotation),
                                                                                                         ObjectPrivate.Rotation * rotation,
                                                                                                         velocity.Rotate(objectRotation));

                if (hasInitialAngularVelocity)
                {
                    RigidBodyComponent rb;
                    if (dispensedObject.ClusterReference.GetObjectPrivates().FirstOrDefault().TryGetFirstComponent(out rb))
                    {
                        if (rb.GetMotionType() != RigidBodyMotionType.MotionTypeStatic)
                        {
                            Vector angularVel = InitialAngularVelocity;

                            if (hasAngularVelocityVariance)
                            {
                                angularVel += new Vector(AngularVelocityVariance.X * RandomNegOneToOne(), AngularVelocityVariance.Y * RandomNegOneToOne(), AngularVelocityVariance.Z * RandomNegOneToOne());
                            }

                            if (InheritMotion && (dispenserRigidBody != null))
                            {
                                angularVel += dispenserRigidBody.GetAngularVelocity();
                            }

                            rb.SetAngularVelocity(angularVel);
                        }
                    }
                }

                dispensedObjects.AddLast(dispensedObject);
            }
            catch (ThrottleException)
            {
                // Throttled
                Log.Write(LogLevel.Warning, "DispenseObject throttle hit. No object created.");
            }
        }