public override void Run(RenderControl render) { // add a plane var mMaterial1 = MeshPhongMaterial.Create("phong.texture"); mMaterial1.SetFaceSide(EnumFaceSide.DoubleSide); var texture = ImageTexture2D.Create(GetResourcePath("textures/bricks2.jpg")); mMaterial1.SetColorMap(texture); var plane = GeometryBuilder.CreatePlane(500, 500); var planeNode = new PrimitiveSceneNode(plane, mMaterial1); planeNode.SetTransform(Matrix4.makeTranslation(new Vector3(0, 0, -2.5f))); planeNode.SetPickable(false); render.ShowSceneNode(planeNode); mDevice = new PrimitiveSceneNode(GeometryBuilder.CreateSphere(5), null); render.ShowSceneNode(mDevice); mCome = new RigidAnimation(); mCome.Add(new MoveAnimationClip(mDevice, mWorkingPosition, 0, 5)); mGo = new RigidAnimation(); mGo.Add(new MoveAnimationClip(mDevice, new Vector3(-200, -200, 0), 0, 5)); }
public override void Run(RenderControl render) { var material = MeshStandardMaterial.Create("workpiece"); material.SetColor(new Vector3(0.9f)); material.SetFaceSide(EnumFaceSide.DoubleSide); var shape = ShapeBuilder.MakeCylinder(GP.YOZ(), 5, 50, 0); mWorkpiece = BrepSceneNode.Create(shape, material, null); render.ShowSceneNode(mWorkpiece); var coord = new GAx2(new GPnt(0, 0, 5), GP.DZ()); var toolShape = ShapeBuilder.MakeCone(coord, 0, 2, 5, 0); var toolNode = render.ShowShape(toolShape, ColorTable.Blue); render.ShowSceneNode(mMotionTrail); // Initialize Animation mAnimation = new RigidAnimation(); var rotation = Matrix4.makeRotationAxis(new Vector3(1, 0, 0), (float)Math.PI); var trf = Matrix4.makeTranslation(-50, 0, 0) * rotation; mAnimation.Add(new MatrixAnimationClip(mWorkpiece, mWorkpiece.GetTransform(), trf, 0, 10)); mAnimation.Add(new MatrixAnimationClip(toolNode, toolNode.GetTransform(), trf, 10, 15)); mAnimation.Add(new RotateAnimationClip(toolNode, Vector3.UNIT_Z, (float)Math.PI * 4, 16, 20)); }