示例#1
0
 protected virtual void Update()
 {
     CanLeft   = LeftBorder.GetComponent <EnemyTrigger>().isActive;
     CanRight  = RightBorder.GetComponent <EnemyTrigger>().isActive;
     CanUp     = TopBorder.GetComponent <EnemyTrigger>().isActive;
     CanDown   = BottomBorder.GetComponent <EnemyTrigger>().isActive;
     Direction = UnityEngine.Random.Range(0, 4);
 }