protected virtual void Update() { CanLeft = LeftBorder.GetComponent <EnemyTrigger>().isActive; CanRight = RightBorder.GetComponent <EnemyTrigger>().isActive; CanUp = TopBorder.GetComponent <EnemyTrigger>().isActive; CanDown = BottomBorder.GetComponent <EnemyTrigger>().isActive; Direction = UnityEngine.Random.Range(0, 4); }