示例#1
0
 private void Start()
 {
     rifleEnemyData = GetComponent <RifleEnemy>();
     SetStateMachine();
     timer  = timeCharging;
     target = FindObjectOfType <Player>().transform;
 }
示例#2
0
 private void Start()
 {
     SetStateMachine();
     rifleEnemyData = GetComponent <RifleEnemy>();
     timer          = timeToAttack;
 }