void Start() { riderPhysics = GetComponent <RiderPhysics>(); }
void Start() { riderPhysics = GetComponent<RiderPhysics>(); }
void Start() { riderPhysics = FindObjectOfType<RiderPhysics>(); // TOOD: fix this, only works now because there only 1 rider }
void Start() { riderPhysics = FindObjectOfType <RiderPhysics>(); // TOOD: fix this, only works now because there only 1 rider }