public void Why_ShouldBeCalculated() { var riddler = new RiddleMe(); var answer = "For money"; var result = riddler.Why(answer); result.ShouldBe("Get riches"); }
public void Why_MightBeUnanswered() { var riddler = new RiddleMe(); var answer = "For everyone"; var result = riddler.Why(answer); result.ShouldBe("Nope, guess again"); }
public void Why_ShouldBeFun() { var riddler = new RiddleMe(); var answer = "For fun"; var result = riddler.Why(answer); result.ShouldBe("Yolo"); }
public void TheUltimateAnswer_MightBeTooComplicated() { var riddler = new RiddleMe(); var answer = "Pancakes?"; var result = riddler.WhatIsTheAnswerToLifeUniverseAndEverything(answer); result.ShouldBe("It is too complicated"); }
public void TheUltimateAnswer_ShouldBeSimple() { var riddler = new RiddleMe(); var answer = "42"; var result = riddler.WhatIsTheAnswerToLifeUniverseAndEverything(answer); result.ShouldBe("Indeed"); }
public void WhatIsLove_MightHurtALittle() { var riddler = new RiddleMe(); var answer = "A mutual feeling"; var result = riddler.WhatIsLove(answer); result.ShouldBe("You know nothing, Jon Snow"); }
public void WhatIsLove_ShouldNotHurt() { var riddler = new RiddleMe(); var answer = "Baby, don't hurn me"; var result = riddler.WhatIsLove(answer); result.ShouldBe("Don't hurt me, no more"); }