/// <summary>
        /// Inicijalizacija igre
        /// mora se dodati u prvu scenu prije pozivanja
        /// </summary>
        public void Initialize()
        {
            OnBegin = delegate
            {
                Neprijatelj.Postavljanje();
                Stit.Postavljanje();
                GlavnaScena scene = Program.Igra.GetScene <GlavnaScena>();

                Ufo = new UFO();

                Program.Igra.GetScene <GlavnaScena>().Add(Ufo);

                // Create player and add to scene
                Igrac = new Igrac();
                Add(Igrac);
                // Gametext for the entire game pretty much
                #region gameText

                var background = new Image("Slike/background.png");
                background.Alpha = 0.4f;
                scene.AddGraphic(background);

                //Setting a default config file for the RichText to use
                var txtConfig = new RichTextConfig()
                {
                    TextAlign = TextAlign.Center,
                    CharColor = Color.Green,
                    FontSize  = 18,
                    SineAmpX  = 1,
                    SineAmpY  = 2,
                    SineRateX = 1,
                    Font      = new Font("Slike/VCR_OSD_MONO.ttf"),
                };

                // Writing the text graphics and setting position
                var livesLeftTxtLabel = new RichText("Zivoti", txtConfig);
                livesLeftTxtLabel.SetPosition(50, 16);

                scene.PreostaloZivotaText      = new RichText(scene.Igrac.ZivotiIgraca.ToString(), txtConfig);
                scene.PreostaloZivotaText.Name = "livesLeftTxt";
                scene.PreostaloZivotaText.SetPosition(70, 32);

                var curScoreTxtLabel = new RichText("Bodovi", txtConfig);
                curScoreTxtLabel.SetPosition(650, 15);

                scene.TrenutniBodoviText      = new RichText(scene.Igrac.IznosBodova.ToString(), txtConfig);
                scene.TrenutniBodoviText.Name = "curScoreTxt";
                scene.TrenutniBodoviText.SetPosition(670, 32);

                // Adds Graphic to Scene
                scene.AddGraphic(livesLeftTxtLabel);
                scene.AddGraphic(curScoreTxtLabel);

                scene.AddGraphic(scene.PreostaloZivotaText);
                scene.AddGraphic(scene.TrenutniBodoviText);

                #endregion gameText
            };
        }
示例#2
0
        //Text Configuration
        private RichText ScoreSetup(Game game, string scoreText)
        {
            var scoreConfig = new RichTextConfig()
            {
                CharColor0 = Color.Cyan,
                CharColor1 = Color.White,
                FontSize   = 24,
            };

            return(new RichText(scoreText, scoreConfig)
            {
                X = game.HalfWidth - (scoreText.Length * 5),
                Y = 10,
                TextAlign = TextAlign.Center,
            });
        }
示例#3
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        // Stuff in the HighScores Scene
        public HighScoresScene(int bodovi) : base()
        {
            OnBegin = delegate
            {
                var txtConfig = new RichTextConfig()
                {
                    TextAlign = TextAlign.Center,
                    CharColor = Color.Green,
                    FontSize  = 25,
                    SineAmpX  = 1,
                    SineAmpY  = 2,
                    SineRateX = 1,
                    Font      = new Font("Slike/VCR_OSD_MONO.ttf"),
                };

                var curScoreTxtLabel = new RichText("Cestitamo, osvojili ste " + bodovi + " bodova!", txtConfig);
                curScoreTxtLabel.SetPosition(150, 255);
                AddGraphic(curScoreTxtLabel);

                //Adds Textbox and button and highscore leaderboard (hslb)
                Program.Igra.MouseVisible = true;
            };
            Program.Igra.AddScene(this);
        }
示例#4
0
        /// <summary>
        /// Called to initialize the game
        /// Note: must be added to Game.FirstScene before calling
        /// </summary>
        public void Initialize()
        {
            OnBegin = delegate
            {
                Enemy.Initialize();
                Barricade.Initialize();
                MainScene scene = Program.game.GetScene <MainScene>();

                Ufo = new UFO();

                Program.game.GetScene <MainScene>().Add(Ufo);

                // Create player and add to scene
                player = new Player();
                Add(player);
                // Gametext for the entire game pretty much
                #region gameText

                var background = new Image("Assets/background.png");
                background.Alpha = 0.4f;
                scene.AddGraphic(background);

                //Setting a default config file for the RichText to use
                var txtConfig = new RichTextConfig()
                {
                    TextAlign = TextAlign.Center,
                    CharColor = Color.Green,
                    FontSize  = 18,
                    SineAmpX  = 1,
                    SineAmpY  = 2,
                    SineRateX = 1,
                    Font      = new Font("Assets/VCR_OSD_MONO.ttf"),
                };
                // Writing the text graphics and setting position
                var livesLeftTxtLabel = new RichText("Lives", txtConfig);
                livesLeftTxtLabel.SetPosition(50, 16);

                scene.livesLeftTxt      = new RichText(scene.player.playerLives.ToString(), txtConfig);
                scene.livesLeftTxt.Name = "livesLeftTxt";
                scene.livesLeftTxt.SetPosition(70, 32);

                var highScoreTxtLabel = new RichText("Highscore", txtConfig);
                highScoreTxtLabel.SetPosition(350, 15);

                highScoreTxt      = new RichText(ReadXML.MainScreenXML(), txtConfig);
                highScoreTxt.Name = "highScoreTxt";
                highScoreTxt.SetPosition(380, 30);

                var curScoreTxtLabel = new RichText("Score", txtConfig);
                curScoreTxtLabel.SetPosition(650, 15);

                scene.curScoreTxt      = new RichText(scene.player.ScoreAmount.ToString(), txtConfig);
                scene.curScoreTxt.Name = "curScoreTxt";
                scene.curScoreTxt.SetPosition(670, 32);
                // Adds Graphic to Scene
                scene.AddGraphic(livesLeftTxtLabel);
                scene.AddGraphic(highScoreTxtLabel);
                scene.AddGraphic(curScoreTxtLabel);

                scene.AddGraphic(scene.livesLeftTxt);
                scene.AddGraphic(scene.highScoreTxt);
                scene.AddGraphic(scene.curScoreTxt);

                #endregion gameText
            };
        }