public void Setup() { this._map = new Rft(3000, 3000); this._outpostLocation = new RftVector(_map, 0, 0); this._outpostLocation = new RftVector(_map, 15, 15); this._outpost = new Outpost("0", _outpostLocation, new Player("1"), OutpostType.Factory); this._outpost2 = new Outpost("1", _outpostLocation, new Player("1"), OutpostType.Factory); }
public void Setup() { _map = new Rft(3000, 3000); _location = new RftVector(_map, 0, 0); _outpost = new Generator("0", _location, new Player("1")); _tick = new GameTick(10); _sub = new Sub("0", _outpost, _outpost, _tick, 0, new Player("1")); }
public void Setup() { _map = new Rft(3000, 3000); _location = new RftVector(_map, 0, 0); _outpost = new Outpost(_location, new Player(1), OutpostType.Generator); _tick = new GameTick(DateTime.Now, 10); _sub = new Sub(_outpost, _outpost, _tick, 0, new Player(1)); Game server = new Game(); }
public void GlobalMapSize() { int mapSize = 100; Rft map = new Rft(mapSize, mapSize); int firstPointLocation = 25; RftVector vector = new RftVector(map, firstPointLocation, firstPointLocation); Assert.AreEqual(map, RftVector.Map); }
public void GettersAndSetters() { int mapDimensions = 100; int pointDimensions = 50; Rft map = new Rft(mapDimensions, mapDimensions); RftVector vectorTest = new RftVector(map, pointDimensions, pointDimensions); Assert.AreEqual(pointDimensions, vectorTest.X); Assert.AreEqual(pointDimensions, vectorTest.Y); Assert.AreEqual(mapDimensions, map.Height); Assert.AreEqual(mapDimensions, map.Width); }
public void AddEvent() { Player player1 = new Player(1); Rft map = new Rft(3000, 3000); Outpost outpost = new Outpost(new RftVector(map, 0, 0), player1, OutpostType.Generator); outpost.AddDrillers(10); Sub sub = new Sub(outpost, outpost, new GameTick(), 10, player1); CombatEvent arriveEvent = new CombatEvent(sub, outpost, new GameTick(), outpost.GetTargetPosition(sub.GetCurrentPosition(), sub.GetSpeed())); Game.TimeMachine.AddEvent(arriveEvent); Assert.AreEqual(1, Game.TimeMachine.GetQueuedEvents().Count); Assert.AreEqual(arriveEvent, Game.TimeMachine.GetQueuedEvents()[0]); }
public void AddEvent() { Player player1 = new Player("1"); Rft map = new Rft(3000, 3000); Outpost outpost = new Outpost("0", new RftVector(map, 0, 0), player1, OutpostType.Generator); outpost.AddDrillers(10); Sub sub = new Sub("1", outpost, outpost, new GameTick(), 10, player1); CombatEvent arriveEvent = new CombatEvent(sub, outpost, new GameTick()); game.TimeMachine.AddEvent(arriveEvent); Assert.AreEqual(1, game.TimeMachine.GetQueuedEvents().Count); Assert.AreEqual(arriveEvent, game.TimeMachine.GetQueuedEvents()[0]); }
public void Setup() { _player1 = new Player("1"); List <Player> players = new List <Player>(); GameConfiguration config = testUtils.GetDefaultGameConfiguration(players); Assert.IsNotNull(config); _state = new GameState(config); _map = new Rft(300, 300); _outpost = new Generator("0", new RftVector(_map, 0, 0), _player1); _outpost.GetComponent <DrillerCarrier>().AddDrillers(10); _tempSub = new Sub("1", _outpost, _outpost, new GameTick(), 10, _player1); }
public void CanNormalize() { int mapDimension = 100; Rft map = new Rft(mapDimension, mapDimension); RftVector vector = new RftVector(map, 0, 1); Assert.AreEqual(1, vector.Normalize().Length()); for (int i = 0; i < 300; i++) { vector = new RftVector(map, 0, i); Assert.AreEqual(1, vector.Normalize().Length()); } }
public void Setup() { _player1 = new Player(1); List <Player> players = new List <Player>(); GameConfiguration config = new GameConfiguration(players); Assert.IsNotNull(config); _state = new GameState(config); _map = new Rft(300, 300); _outpost = new Outpost(new RftVector(_map, 0, 0), _player1, OutpostType.Generator); _outpost.AddDrillers(10); _tempSub = new Sub(_outpost, _outpost, new GameTick(), 10, _player1); }
public void CanRemoveEvents() { Player player1 = new Player("1"); Rft map = new Rft(3000, 3000); Outpost outpost = new Generator("0", new RftVector(map, 0, 0), player1); outpost.GetComponent <DrillerCarrier>().AddDrillers(10); Sub sub = new Sub("1", outpost, outpost, new GameTick(), 10, player1); CombatEvent arriveEvent = new CombatEvent(sub, outpost, new GameTick(5)); _game.TimeMachine.AddEvent(arriveEvent); Assert.AreEqual(2, _game.TimeMachine.GetQueuedEvents().Count); Assert.AreEqual(arriveEvent, _game.TimeMachine.GetQueuedEvents()[0]); _game.TimeMachine.RemoveEvent(arriveEvent); Assert.AreEqual(1, _game.TimeMachine.GetQueuedEvents().Count); }
public void EventsSwitchQueuesWhenPassedForward() { Player player1 = new Player(1); Rft map = new Rft(3000, 3000); Outpost outpost = new Outpost(new RftVector(map, 0, 0), player1, OutpostType.Generator); outpost.AddDrillers(10); Sub sub = new Sub(outpost, outpost, new GameTick(), 10, player1); CombatEvent arriveEvent = new CombatEvent(sub, outpost, GameTick.FromTickNumber(5), outpost.GetTargetPosition(sub.GetCurrentPosition(), sub.GetSpeed())); Game.TimeMachine.AddEvent(arriveEvent); Assert.AreEqual(1, Game.TimeMachine.GetQueuedEvents().Count); Assert.AreEqual(arriveEvent, Game.TimeMachine.GetQueuedEvents()[0]); // Go past the tick Game.TimeMachine.Advance(6); Assert.AreEqual(0, Game.TimeMachine.GetQueuedEvents().Count); }
public void CanSubtractVectors() { int mapDimensions = 100; int mapRadius = mapDimensions / 2; Rft map = new Rft(mapDimensions, mapDimensions); // Create a vector at the edge of the map RftVector rightEdgeMap = new RftVector(map, mapRadius - 1, 0); // Create a vector at the other edge of the map RftVector leftEdgeMap = new RftVector(-mapRadius + 1, 0); // Determine the distance between them. Expect 2. RftVector difference = rightEdgeMap - leftEdgeMap; Assert.AreEqual(2, difference.Magnitude()); Assert.AreEqual(-2, difference.X); Assert.AreEqual(0, difference.Y); }
public void CanAddVectors() { int mapDimensions = 100; int mapRadius = mapDimensions / 2; Rft map = new Rft(mapDimensions, mapDimensions); // Create a vector at the edge of the map RftVector rightEdgeMap = new RftVector(map, mapRadius - 1, 0); // Create a vector that makes the edge go over the boarder RftVector forceWrap = new RftVector(2, 0); // Determine location of new point. Expect opposite map edge. RftVector sum = rightEdgeMap + forceWrap; Assert.AreEqual(mapRadius - 1, sum.Magnitude()); Assert.AreEqual(-(mapRadius - 1), sum.X); Assert.AreEqual(0, sum.Y); }
public void CanGetVector2() { int mapDimension = 100; Rft map = new Rft(mapDimension, mapDimension); for (int i = 0; i < 300; i++) { RftVector vector = new RftVector(map, 0, i); float vectorX = vector.X; float vectorY = vector.Y; Vector2 duplicate = new Vector2(vectorX, vectorY); Vector2 derived = vector.ToVector2(); Assert.AreEqual(duplicate.X, derived.X); Assert.AreEqual(duplicate.Y, derived.Y); } }
public void RftCanChangeMapSize() { int mapDimensions = 100; int pointDimensions = 150; int mapDelta = 200; int wrappedDimension; if ((pointDimensions % mapDimensions) > mapDimensions / 2) { wrappedDimension = (pointDimensions % mapDimensions) - (mapDimensions); } else { wrappedDimension = (pointDimensions % mapDimensions); } Rft map = new Rft(mapDimensions, mapDimensions); RftVector vectorTest = new RftVector(map, pointDimensions, pointDimensions); Assert.AreEqual(wrappedDimension, vectorTest.X); Assert.AreEqual(wrappedDimension, vectorTest.Y); Assert.AreEqual(mapDimensions, map.Height); Assert.AreEqual(mapDimensions, map.Width); RftVector.Map = new Rft(mapDelta, mapDelta); if ((pointDimensions % mapDimensions) > mapDimensions / 2) { wrappedDimension = (pointDimensions % mapDimensions) - (mapDimensions); } else { wrappedDimension = (pointDimensions % mapDimensions); } Assert.AreEqual(wrappedDimension, vectorTest.X); Assert.AreEqual(wrappedDimension, vectorTest.Y); Assert.AreEqual(mapDelta, RftVector.Map.Height); Assert.AreEqual(mapDelta, RftVector.Map.Height); }
public void CanGetMagnitude() { int mapDimension = 100; Rft map = new Rft(mapDimension, mapDimension); RftVector vector = new RftVector(map, 0, 1); Assert.AreEqual(1, vector.Magnitude()); for (int i = 0; i < 300; i++) { vector = new RftVector(map, 0, i); float position = vector.Y; Assert.AreEqual(Math.Abs(position), vector.Magnitude()); } int somePosition = 152; RftVector vectorTwo = new RftVector(somePosition, somePosition); float wrappedPosition = vectorTwo.X; Assert.AreEqual((float)Math.Sqrt(wrappedPosition * wrappedPosition + wrappedPosition * wrappedPosition), vectorTwo.Magnitude()); }
public void EventsSwitchQueuesWhenRewind() { Player player1 = new Player("1"); Rft map = new Rft(3000, 3000); Outpost outpost = new Outpost("0", new RftVector(map, 0, 0), player1, OutpostType.Generator); outpost.AddDrillers(10); Sub sub = new Sub("1", outpost, outpost, new GameTick(), 10, player1); CombatEvent arriveEvent = new CombatEvent(sub, outpost, new GameTick(5)); game.TimeMachine.AddEvent(arriveEvent); Assert.AreEqual(1, game.TimeMachine.GetQueuedEvents().Count); Assert.AreEqual(arriveEvent, game.TimeMachine.GetQueuedEvents()[0]); // Go past the tick game.TimeMachine.Advance(6); Assert.AreEqual(0, game.TimeMachine.GetQueuedEvents().Count); // Rewind back game.TimeMachine.Rewind(6); Assert.AreEqual(1, game.TimeMachine.GetQueuedEvents().Count); Assert.AreEqual(arriveEvent, game.TimeMachine.GetQueuedEvents()[0]); }
public void Setup() { this._map = new Rft(3000, 3000); this._outpostLocation = new RftVector(_map, 0, 0); this._outpost = new Outpost(_outpostLocation, new Player(1), OutpostType.Generator); }