//Reward Portals will Initialize this function on Trigger Enter if the type Signature of the collided object has this IReceivesReward interface //Function used to communicate with Reward Portals //Also gets Rewards from IPlayerCanKill type objects through this function public void ReceiveReward(RewardTypes Rewardtype, float RewardValue) { switch (Rewardtype) { case RewardTypes.SizeUp: if (SizeFactor < MaxSizeFactor) { SizeFactor = (1 + RewardValue) * SizeFactor; if (SizeFactor >= MaxSizeFactor) { SizeFactor = MaxSizeFactor; } try { ScoreBoard.Board.UpdateScoreboard("SizeFactor", SizeFactor); } catch (System.Exception e) { Debug.Log(e); } Animate(RewardValue); } break; case RewardTypes.PowerUp: if (PowerFactor < MaxPowerFactor) { Score += Score * RewardValue; PowerFactor = (1 + RewardValue) * PowerFactor; if (PowerFactor >= MaxPowerFactor) { PowerFactor = MaxPowerFactor; } try { ScoreBoard.Board.UpdateScoreboard("Score", Score); ScoreBoard.Board.UpdateScoreboard("PowerFactor", PowerFactor); } catch (System.Exception e) { Debug.Log(e); } } break; case RewardTypes.EnemyKill: Score += RewardValue * PowerFactor; try { ScoreBoard.Board.UpdateScoreboard("Score", Score); } catch (System.Exception e) { Debug.Log(e); } Debug.Log("SCORE!!"); //Scoreboard Code Modification break; } }
//Settting Up the Reward Portal public virtual void SetupReward(RewardTypes _rewardType, bool _randomizeReward, float _baseReward, Text _displayReward) { Type = _rewardType; displayReward = _displayReward; randomizeReward = _randomizeReward; BaseReward = _baseReward; }
/// <summary> /// TODO: public or private? /// Gets the reward colors by identifier. /// </summary> /// <param name="_rewardItemId">The reward item identifier.</param> /// <returns></returns> static List <RewardColorItem> GetRewardColorsById(string _rewardItemId, RewardTypes _rewardType) { List <RewardColorItem> returnList = new List <RewardColorItem>(); // TODO: logic return(returnList); }
public override string ToString() { string abilities = ""; foreach (var a in Abilities) { abilities = abilities + a.ToString() + "\r\n"; } return String.Format( "Name {7} (iLevel {6}) Level {3} (ID {10})\r\n" + "{0}\r\n" + "Cost: {1} Duration: {2} Type {4} State {5} Location {8}\r\n" + "Rare {9} Followers {11} \r\n" + "Rewards {12} [{27}] GarrisonReward {21} XpReward {22} Apexis {23} Gold {24} ItemId {25} {26}\r\n" + "XP {13} Material {14} SuccessChance {15} XpBonus {16} Success {17}\r\n" + "{18} {19}\r\n" + "Abilities\r\n{20}", Description, Cost, Duration, Level, Type, State, ItemLevel, Name, Location, Rare, Id, Followers, Rewards, Xp, Material, SuccessChance, XpBonus, Success, !MarkedAsCompleted ? "" : "Marked as Completed", !BonusRolled ? "" : "Rolled Bonus", abilities, GarrisonReward, XpReward, ApexisReward, GoldReward, ItemIdReward, ItemIdReward2 > 0 ? ItemIdReward2.ToString() : "", RewardTypes.ToString()); }
public MissionSettings(RewardTypes type, int success, int priority, int minlevel) { // RewardType = type; SuccessRate = success; Priority = priority; MinimumLevel = minlevel; }
/// <summary> /// Selects the reward color item. /// </summary> /// <param name="_rewardColorItemId">The reward color item identifier.</param> /// <param name="_rewardType">Type of the reward.</param> public static void SelectRewardColorItem(string _rewardColorItemId, RewardTypes _rewardType) { CurrentReward.ColorId = _rewardColorItemId; if (OnRewardChanged != null) { OnRewardChanged(CurrentReward); } }
public IBaseRewardMethod GenRewardMethod(RewardTypes rewardType) { switch (rewardType) { case RewardTypes.Coins: { return(new CoinsRewardMethod()); } } return(null); }
protected RewardInfo(RewardTypes rewardType, int goodsId, long count, string name, string description, string imageUrl, AddReason reason) { RewardType = rewardType; GoodsId = goodsId; Count = count; Name = name; Description = description; ImageUrl = imageUrl; Reason = reason; }
/// <summary> /// Gets the next reward pack. Contains all logic to create new reward. /// </summary> /// <param name="_rewardType">Type of the reward.</param> /// <returns></returns> public static RewardPack GetRewardPack(string _playsession, RewardTypes _rewardType, bool _random) { /// TODOs: /// - Filter without already unlocked items /// - Automatic select reward type by situation RewardPack rp = new RewardPack(); switch (_rewardType) { case RewardTypes.reward: rp = new RewardPack() { // If not random take id from list of already unlocked rewards of this type ItemID = _random ? config.Rewards.GetRandom().ID : AppManager.I.Player.RewardsUnlocked.FindAll(r => r.Type == RewardTypes.reward).GetRandom <RewardPack>().ItemID, // Todo: check if color is not already unlocked! ColorId = config.RewardsColorPairs.GetRandom().ID, Type = _rewardType, PlaySessionId = _playsession, IsNew = true, }; break; case RewardTypes.texture: rp = new RewardPack() { ItemID = config.RewardsTile.GetRandom().ID, ColorId = config.RewardsTileColor.GetRandom().ID, Type = _rewardType, PlaySessionId = _playsession, IsNew = true, }; break; case RewardTypes.decal: rp = new RewardPack() { ItemID = config.RewardsDecal.GetRandom().ID, ColorId = config.RewardsDecalColor.GetRandom().ID, Type = _rewardType, PlaySessionId = _playsession, IsNew = true, }; break; default: break; } return(rp); }
public RandomEventScript(string name, string description, string buttonOne, string buttonTwo, string buttonThree, int happiness, int cost, int food, string duderCanAvoid, string immuneDuder, bool hasStore, RewardTypes reward, int rewardQty, int rewardButtonIndex) { eventName = name; eventDescription = description; happinessChange = happiness; eventCost = cost; duderFixer = duderCanAvoid; duderImmune = immuneDuder; eventHasStore = hasStore; rewardType = reward; rewardQuantity = rewardQty; foodCost = food; buttonOneText = buttonOne; buttonTwoText = buttonTwo; buttonThreeText = buttonThree; rewardIndex = rewardButtonIndex; }
//Reward Portals will Initialize the function on Collision Enter if the type Signature has IReceivesReward public void ReceiveReward(RewardTypes Rewardtype, float RewardValue) { switch (Rewardtype) { case RewardTypes.SizeUp: if (SizeFactor < MaxSizeFactor) { SizeFactor = (1 + RewardValue) * SizeFactor; Animate(RewardValue); } break; case RewardTypes.PowerUp: if (PowerFactor < MaxPowerFactor) { PowerFactor = (1 + RewardValue) * PowerFactor; } break; } rewards = new float[] { Score, PowerFactor, SizeFactor }; ScoreBoard.scoreBoard.UpdateText("", rewards); }
/// <summary> /// Gets the first antura reward. /// </summary> /// <param name="_rewardType">Type of the reward.</param> /// <returns></returns> public static RewardPack GetFirstAnturaReward(RewardTypes _rewardType) { RewardPack rp = new RewardPack(); switch (_rewardType) { case RewardTypes.reward: rp = GetRewardPack("0.0.0", _rewardType, true); break; case RewardTypes.texture: rp = new RewardPack() { ItemID = "Antura_wool_tilemat", ColorId = "color1", Type = _rewardType, PlaySessionId = "0.0.0", IsNew = true, }; break; case RewardTypes.decal: rp = new RewardPack() { ItemID = "Antura_decalmap01", ColorId = "color1", Type = _rewardType, PlaySessionId = "0.0.0", IsNew = true, }; break; default: break; } return(rp); }
/// <summary> /// Gets the reward items by rewardType (always 9 items, if not presente item in the return list is null). /// </summary> /// <param name="_rewardType">Type of the reward.</param> /// <param name="_parentsTransForModels">The parents trans for models.</param> /// <param name="_categoryRewardId">The category reward identifier.</param> /// <returns></returns> public static List <RewardItem> GetRewardItemsByRewardType(RewardTypes _rewardType, List <Transform> _parentsTransForModels, string _categoryRewardId = "") { List <RewardItem> returnList = new List <RewardItem>(); /// TODO: logic /// - Load returnList by type and category checking unlocked and if exist active one switch (_rewardType) { case RewardTypes.reward: // Filter from unlocked elements (only items with this category and only one for itemID) foreach (var item in config.Rewards.FindAll(r => r.Category == _categoryRewardId)) { if (AppManager.I.Player.RewardsUnlocked.FindAll(ur => ur.GetRewardCategory() == _categoryRewardId).Exists(ur => ur.ItemID == item.ID)) { returnList.Add(new RewardItem() { ID = item.ID, IsNew = false, IsSelected = AppManager.I.Player.CurrentAnturaCustomizations.Fornitures.Exists(f => f.ItemID == item.ID) }); } else { returnList.Add(null); } } /// - Charge models for (int i = 0; i < returnList.Count; i++) { if (returnList[i] != null) { ModelsManager.MountModel(returnList[i].ID, _parentsTransForModels[i]); } } break; case RewardTypes.texture: // Filter from unlocked elements (only one for itemID) foreach (var item in config.RewardsTile) { if (AppManager.I.Player.RewardsUnlocked.FindAll(ur => ur.Type == RewardTypes.texture).Exists(ur => ur.ItemID == item.ID)) { returnList.Add(new RewardItem() { ID = item.ID, IsNew = false, IsSelected = AppManager.I.Player.CurrentAnturaCustomizations.TileTexture.ItemID == item.ID }); } else { returnList.Add(null); } } /// - Charge texture for (int i = 0; i < returnList.Count; i++) { if (returnList[i] != null) { string texturePath = "AnturaStuff/Textures_and_Materials/"; Texture2D inputTexture = Resources.Load <Texture2D>(texturePath + returnList[i].ID); _parentsTransForModels[i].GetComponent <RawImage>().texture = inputTexture; } } break; case RewardTypes.decal: // Filter from unlocked elements (only one for itemID) foreach (var item in config.RewardsDecal) { if (AppManager.I.Player.RewardsUnlocked.FindAll(ur => ur.Type == RewardTypes.decal).Exists(ur => ur.ItemID == item.ID)) { returnList.Add(new RewardItem() { ID = item.ID, IsNew = false, IsSelected = AppManager.I.Player.CurrentAnturaCustomizations.DecalTexture.ItemID == item.ID }); } else { returnList.Add(null); } } /// - Charge texture for (int i = 0; i < returnList.Count; i++) { if (returnList[i] != null) { string texturePath = "AnturaStuff/Textures_and_Materials/"; Texture2D inputTexture = Resources.Load <Texture2D>(texturePath + returnList[i].ID); _parentsTransForModels[i].GetComponent <RawImage>().texture = inputTexture; } } break; default: Debug.LogWarningFormat("Reward typology requested {0} not found", _rewardType); break; } //// add empty results //int emptyItemsCount = _parentsTransForModels.Count - returnList.Count; //for (int i = 0; i < emptyItemsCount; i++) { // returnList.Add(null); //} return(returnList); }
/// <summary> /// Selects the reward item. /// </summary> /// <param name="_rewardItemId">The reward item identifier.</param> /// <returns></returns> public static List <RewardColorItem> SelectRewardItem(string _rewardItemId, RewardTypes _rewardType) { List <RewardColorItem> returnList = new List <RewardColorItem>(); /// logic /// - Trigger selected reward event. /// - Load returnList of color for reward checking unlocked and if exist active one switch (_rewardType) { case RewardTypes.reward: foreach (RewardColor color in config.RewardsColorPairs) { if (AppManager.I.Player.RewardsUnlocked.Exists(ur => ur.ItemID == _rewardItemId && ur.ColorId == color.ID)) { RewardColorItem rci = new RewardColorItem(color); returnList.Add(rci); } else { returnList.Add(null); } } // set current reward in modification CurrentReward = new RewardPack() { ItemID = _rewardItemId, Type = RewardTypes.reward }; break; case RewardTypes.texture: foreach (RewardColor color in config.RewardsTileColor) { if (AppManager.I.Player.RewardsUnlocked.Exists(ur => ur.ItemID == _rewardItemId && ur.ColorId == color.ID)) { RewardColorItem rci = new RewardColorItem(color); rci.Color2RGB = rci.Color1RGB; // to avoid exadecimal conversion error on ui rgb code conversion. returnList.Add(rci); } else { returnList.Add(null); } } // set current reward in modification CurrentReward = new RewardPack() { ItemID = _rewardItemId, Type = RewardTypes.texture }; break; case RewardTypes.decal: foreach (RewardColor color in config.RewardsDecalColor) { if (AppManager.I.Player.RewardsUnlocked.Exists(ur => ur.ItemID == _rewardItemId && ur.ColorId == color.ID)) { RewardColorItem rci = new RewardColorItem(color); rci.Color2RGB = rci.Color1RGB; // to avoid exadecimal conversion error on ui rgb code conversion. returnList.Add(rci); } else { returnList.Add(null); } } //foreach (RewardColor color in config.RewardsDecalColor) { // RewardColorItem rci = new RewardColorItem(color); // rci.Color2RGB = rci.Color1RGB; // to avoid exadecimal conversion error on ui rgb code conversion. // returnList.Add(rci); //} // set current reward in modification CurrentReward = new RewardPack() { ItemID = _rewardItemId, Type = RewardTypes.decal }; break; default: Debug.LogWarningFormat("Reward typology requested {0} not found", _rewardType); break; } // check if there is a selected item, if no one select the first. if (returnList.Count > 0 && !returnList.Exists(c => c != null && c.IsSelected == true)) { foreach (var firstItem in returnList) { if (firstItem != null) { firstItem.IsSelected = true; return(returnList); } } } return(returnList); }
IEnumerator CO_SelectCategory(AnturaSpaceCategoryButton.AnturaSpaceCategory _category) { BTRemoveMods.gameObject.SetActive(false); // Get rewards list currCategory = _category; currRewardType = CategoryToRewardType(_category); bool useImages = _category == AnturaSpaceCategoryButton.AnturaSpaceCategory.Texture || _category == AnturaSpaceCategoryButton.AnturaSpaceCategory.Decal; foreach (AnturaSpaceItemButton item in btsItems) { item.SetImage(!useImages); } if (_category == AnturaSpaceCategoryButton.AnturaSpaceCategory.Ears) { currRewardDatas = RewardSystemManager.GetRewardItemsByRewardType(currRewardType, rewardsContainers, "EAR_L"); List <Transform> altRewardContainers = new List <Transform>(rewardsContainers); altRewardContainers.RemoveRange(0, currRewardDatas.Count); currRewardDatas.AddRange(RewardSystemManager.GetRewardItemsByRewardType(currRewardType, altRewardContainers, "EAR_R")); } else { currRewardDatas = RewardSystemManager.GetRewardItemsByRewardType(currRewardType, useImages ? rewardsImagesContainers : rewardsContainers, _category.ToString()); } yield return(null); // Hide non-existent items for (int i = currRewardDatas.Count - 1; i < btsItems.Length; ++i) { btsItems[i].gameObject.SetActive(false); } // Setup and show items RewardItem selectedRewardData = null; for (int i = 0; i < currRewardDatas.Count; ++i) { RewardItem rewardData = currRewardDatas[i]; AnturaSpaceItemButton item = btsItems[i]; item.gameObject.SetActive(true); item.Data = rewardData; if (rewardData != null) { if (!useImages) { item.RewardContainer.gameObject.SetLayerRecursive(GenericUtilities.LayerMaskToIndex(RewardsLayer)); CameraHelper.FitRewardToUICamera(item.RewardContainer.GetChild(0), item.RewardCamera, FlipRewards); } item.SetAsNew(rewardData.IsNew); item.Toggle(rewardData.IsSelected); if (rewardData.IsSelected) { selectedRewardData = rewardData; } } else { item.Toggle(false); } item.Lock(rewardData == null); } ItemsContainer.gameObject.SetActive(true); showItemsTween.PlayForward(); // Select eventual reward if (selectedRewardData != null) { SelectReward(selectedRewardData); } else { showSwatchesTween.Rewind(); } }
public RewardInformation(RewardTypes type, int amount) { }