void ReleaseDesignerOutlets()
        {
            if (RewardCategoryName != null)
            {
                RewardCategoryName.Dispose();
                RewardCategoryName = null;
            }

            if (RewardIcon != null)
            {
                RewardIcon.Dispose();
                RewardIcon = null;
            }

            if (RewardItemBackground != null)
            {
                RewardItemBackground.Dispose();
                RewardItemBackground = null;
            }

            if (RewardsCountLabel != null)
            {
                RewardsCountLabel.Dispose();
                RewardsCountLabel = null;
            }
        }