void ReleaseDesignerOutlets() { if (RewardCategoryName != null) { RewardCategoryName.Dispose(); RewardCategoryName = null; } if (RewardIcon != null) { RewardIcon.Dispose(); RewardIcon = null; } if (RewardItemBackground != null) { RewardItemBackground.Dispose(); RewardItemBackground = null; } if (RewardsCountLabel != null) { RewardsCountLabel.Dispose(); RewardsCountLabel = null; } }